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The latest and greatest in fine Wine is out today with Wine 3.14 filled with features and the usual bug fixes including support for DXTn texture decompression.
A little different to what OpenRA are doing with updated gameplay on an open source game engine, CnCNet are providing downloads for Red Alert & Tiberian Sun that have an updated OpenGL renderer so they work better with Wine.
There's so many incredible things going on around Wine right now it's hard to keep track. DXVK is now expanding to support Direct3D 10 over Vulkan in Wine. There's also a new Direct3D 9-to-11 project to convert Direct3D 9 programs to Direct3D 11.
DXVK continues to astound me in both the speed of development and just how much it can do. This Vulkan-based layer to provide D3D11 in Wine has matured with another new release.
The developer of the very interesting DXVK project has mentioned that the next release is going to do away with environment variables in favour of per-game configuration files.
The amazing progress with DXVK continues! This Vulkan-based compatibility layer for Direct3D 11 with Wine just put out version 0.64 with fixes for Dragonball Xenoverse 2, Final Fantasy XV and more.
First of all the latest Wine development release is out with Wine 3.13 and on top of that DXVK for Vulkan-based D3D11 in Wine also release version 0.63.
Wine 3.11 (insert joke about Wine for Workgroups 3.11) is the latest development release of the compatibility layer allowing you to play Windows games on Linux.
winepak is another interesting Wine-related project. One that aims to package up an assortment of Windows-only games that work in Wine using the power of Flatpak packages.
The awesome DXVK project for Vulkan D3D11 in Wine has another fresh release out and it's a pretty good one. There's also another project called DXUP that can be used with DXVK.
Wine 3.9 is now officially out and it's actually quite an exciting release, especially as it pulls in the recently release vkd3d for Direct 3D 12 with Vulkan.