No Man's Space - An action platformer
gml Jun 19, 2015
Hi all,

I'm new to the forum, if the topic isn't in the right category please tell me.

It's a little bit early now, but I will be looking for some Linux beta testers. I'm developing a game, just a hobby to learn how to make a game from scratch. I work exclusively on Linux, with Python and OpenGL, Gimp and Inkscape, and no engine.

It's a 2D action platformer, with guns, spaceships and multiple planets. A single-player/coop campaign, versus mode and other mini-modes (I really want an online multiplayers, coop and PVP, but it will be later).

The game looks like this :



Here is a short video of the wave mode :

View video on youtube.com

I work on it on my spare time (week-end and sometime the evening), so the dev is quite slow (my 10 months daughter isn't really helping :p). Currently I'm trying to gather features to package a small demo, I hope to release it this month or maybe the next. But for "privates" beta (alpha ?) testers, maybe I could ship it earlier.

The current state :

- 1 player with keyboard or gamepad
- 2 players with gamepads (tested with DualShock 4)
- primitive versus mode
- coop mode for adventure or wave mode
- 1 kind of enemy (sort of ninja) which throws shuriken, jumps, avoids your bullet and teleports on you
- primitive menu
- work with any resolution windowed (if your computer can handle it) and almost any in fullscreen
- primitive map editor

I dev on a laptop with an i5 2430m and an Intel HD3000. The game is smooth at 60fps (vsync).

Are some of you interested ?

The indiedb link : No Man's Space

Guillaume
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