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- Unofficial PC port of Zelda: Majora's Mask, 2 Ship 2 Harkinian has a big new release out
- Steam Controller 2 is apparently a thing and being 'tooled for a mass production' plus a new VR controller
- Steam Deck OLED: Limited Edition White and Steam Deck Australia have launched
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So what? This does not necessarily mean it is using a wrapper.
However, "wrapper" is a difficult term and means different things depending on the actual approach.
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Sorry, I worded that badly, I didn't mean that it's a wrapper, just that they start from the Windows version, not from the console version. I asked them on Twitter about this https://twitter.com/feralgames/status/613621694087983104
Apparently Warner decided to freeze all PC sales for the moment until the problem is resolved.
Now about the code - the game uses the Unreal Engine 3. Not sure how that translates into the porting process. The Linux games that are using that engine are Borderlands and Bioshock. One's native, the other is using a wrapper.
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So I wonder how long it'll take Rocksteady/Iron Galaxy to fix the PC port, and then how much longer after that it'll be before Feral is happy with the Linux version? I wonder if there's any chance of it happening before Christmas.
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I think XCOM:EU is not the best game to judge if a port is excellent since it lacks the requirement on smooth frame rates.
I agree, the XCOM port is flawless when it comes to graphical and gameplay bugs, at least I didn't spot any .
But when it comes to performance, the gameplay is simply not demanding. Low frame rates wouldn't be a big issue for this game and you would even hardly notice it.
This is fundamentally different for games like Batman.
I hate to beat a dead horse, but my post on the issues with porting Unreal 3 games is relevant here. The Xcom port was relatively bug free, as sub mentioned, but in terms of performance, the frame rate was significantly lower than the Windows version. With a game like Batman, that could result in an almost unplayable experience, even if they fix the Windows port, unless Feral finds a way to port Unreal 3 more efficiently.
Moreover, there are several "versions" of Unreal 3 floating around, and I don't mean sequential versions but rather customized ones. Many hands were involved in the Linux porting, resulting in a hodgepodge of code. I'm getting this info directly from this website. The Arkham version of UE3 could be quite different from the Xcom version.
I do believe Feral will try their best. I'm just wondering if that will be good enough without an official engine port for Linux.
It should also be noted that Unreal Engine 3 is not the most resource optimized engine in general. The only reason most people don't have problems with running UE3 games in Windows is that the hardware has finally outpaced the engine's limitations.
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Dungeon Defenders is another UE3 powered game, and it runs great in Linux, even when playing split-screen multiplayer.