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Built a native game in Unity, seeing weird graphical bugs.
HadBabits Jan 22, 2016
I recently followed the Roll A Ball tutorial on the Unity3D site, but in my final build I'm getting weird graphical flickering. If you have the time, please download it and see if you're getting it too, thanks. http://hadbabits.itch.io/roll-a-ball
StianTheDark Jan 23, 2016
I'm busy doing nothing.
HadBabits Jan 23, 2016
Quoting: StianTheDarkI'm busy doing nothing.

Very helpful, thank you
nox Jan 23, 2016
Experiencing the same strange graphical issue here...
                  ## OS: Arch Linux x86_64
                 #### Hostname: behind
                ###### Uptime: 1 day, 5:04
               ######## Kernel: 4.3.3-3-ck
              ########## Shell: /bin/bash
             ############ Packages: 1127
            ############## GTK2 theme: Breeze
           ################ GTK2 icon theme: breeze
          ################## GTK2 font name: Noto Sans Regular 10
         #################### RAM: 2533M / 15990M (15%)
        ###################### SWAP: 0M / 15258M (0%)
       #########      ######### CPU: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz
      ##########      ########## Boot: 61M / 1021M (6%) (vfat)
     ###########      ########### Hdd1: 437G / 673G (66%) (ext4)
    ##########          ########## Hdd2: 758G / 917G (84%) (ext4)
   #######                  ####### Home: 71G / 110G (68%) (ext4)
  ####                          #### Root: 14G / 109G (13%) (ext4)


Nvidia 780ti proprietary drivers.

EDIT!
I've tested a bit more and it seems like the issue only occurs above "Simple" graphical settings.
StianTheDark Jan 23, 2016
I get it too. If you plan to get into game development, you should use an open-source engine.
HadBabits Jan 24, 2016
Welp, at least it's not specifically my rig

Quoting: StianTheDarkI get it too. If you plan to get into game development, you should use an open-source engine.

While there's of course reasons to support open source engines I don't see how it's relevant to this discussion; having the source code available to me would not have aided me here, I don't think. That said, I'll happily take recommendations for game engines that work well (and are currently suppported!) :) I used Construct before but it was quite buggy, and I've been considering GoDot, but I don't know how easy it is or what it's 2D game capabilities are like.
nox Jan 24, 2016
My SO and I have experimented a bit with Godot and it seems fantastic so far.
I recommend giving it a go if you are interested!

However, it's always better to use something you personally want to use ;)
HadBabits Jan 24, 2016
Quoting: eloMy SO and I have experimented a bit with Godot and it seems fantastic so far.
I recommend giving it a go if you are interested!

Aw, that's cool ^_^ I'll give it a look-see. Feel free to share any good starting tutorials :D
nox Jan 24, 2016
We've mostly followed tutorials and documentation on their wiki to be honest! They cover a lot of basics there :)

Wiki<3
HadBabits Mar 19, 2016
So after the latest Unity Release (5.3.4, I think), this bug no longer happens when I build :) I was experimenting with Godot, but I still find the documentation a bit hard to parse through as a noob, and I followed a simple tutorial exactly, as far as I can tell, but it doesn't function for whatever reason. Either way, good to have options :D
StianTheDark Mar 19, 2016
Quoting: HadBabitsSo after the latest Unity Release (5.3.4, I think), this bug no longer happens when I build :) I was experimenting with Godot, but I still find the documentation a bit hard to parse through as a noob, and I followed a simple tutorial exactly, as far as I can tell, but it doesn't function for whatever reason. Either way, good to have options :D

You should go on the IRC channel. Freenode #godotengine. They're really helpful there. If you're a developer who's used to Unity, sure, use it. If you haven't got experience with either engine, then obviously go for the open-source one.
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