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Vulkan presentation
lucinos Feb 16, 2016
ok, I am writing here to not create more threads.

I saw this flowchart

from here: https://www.reddit.com/r/vulkan/comments/461hyu/robert_menzel_httprenderingpipelinecom/

seems pretty logical from what I have seen on vulkan presentations so far, but although I know nothing :) I think it seems obvious one addition. If someone has an opengl program and he is continues to develop maybe he should want to change to vulkan so he only has one new API everywhere.

also such changes are often good excuse to fix bad code (although it may be bad for not very relevant reasons)
lucinos Feb 17, 2016
ok, I am puting here some links for hardware reference so I will find them easier later :D

https://01.org/linuxgraphics/blogs/jekstrand/2016/open-source-vulkan-drivers-intel-hardware

https://www.khronos.org/conformance/adopters/conformant-products

http://vulkan.gpuinfo.org/

I am very sad that haswell is not yet supported (I have a haswell laptop) although there is still some hope as seen on first link
lucinos Mar 4, 2016
on http://vulkan.gpuinfo.org/ now haswell and even ivybridge are included. This is very good news although I have seen no official information.

edit: many more nice links https://github.com/vinjn/awesome-vulkan
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