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- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
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Half-Life 2 free to keep until November 18th, Episodes …
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Beside it I normally use two editors:
vim – for simple text editing, mostly changing some config files.
Kate – if I’m forced to do some changes to some bigger shell or js codebase.
And I used to use Code::Blocks back at the university for C and C++ projects – but never really did anything big in them, requiring more complex refactoring, so not sure if I’d recommend it now as a full-blown IDE. It’s simple, and works well for smaller things.
Perhaps, however I wrote a commercial competitor to Amazon EC2 and S3 back in 2007 using nano over ssh (I was forced to use a shitty windows machine at the time and did the coding on a debian machine over ssh). But then games (which I guess is the main programming around here) might have a far more complex codebase than what I as a systems programmer normally experience. Could be a language difference as well, I mean most Object Oriented projects that I have seen seams to consist of many small files.
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I use Rider and PyCharm.
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Technically, a text editor instead of a full blown IDE... but with the add-ons it does everything you will most likely need.
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Atom C++
QT Creator (QT5 C++)
Ninja-IDE (python).
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Also I use either editor for C++ or web-dev stuff.