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ERROR: ld.so: object '/home/cooper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> Adding process 6003 for game ID 289070
ERROR: ld.so: object '/home/cooper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
/home/cooper/.local/share/Steam/steamapps/common/Sid Meier's Civilization VI/./Civ6: /usr/lib/libcrypto.so.1.0.0: no version information available (required by /home/cooper/.local/share/Steam/steamapps/common/Sid Meier's Civilization VI/./Civ6)
/home/cooper/.local/share/Steam/steamapps/common/Sid Meier's Civilization VI/./Civ6: /usr/lib/libldap_r-2.4.so.2: no version information available (required by /home/cooper/.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/libcurl-gnutls.so.4)
/home/cooper/.local/share/Steam/steamapps/common/Sid Meier's Civilization VI/./Civ6: /usr/lib/liblber-2.4.so.2: no version information available (required by /home/cooper/.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/libcurl-gnutls.so.4)
/home/cooper/.local/share/Steam/steamapps/common/Sid Meier's Civilization VI/./Civ6: Symbol `_ZTVN10__cxxabiv120__si_class_type_infoE' has different size in shared object, consider re-linking
/home/cooper/.local/share/Steam/steamapps/common/Sid Meier's Civilization VI/./Civ6: Symbol `_ZTVN10__cxxabiv117__class_type_infoE' has different size in shared object, consider re-linking
>>> Adding process 6004 for game ID 289070
Game removed: AppID 289070 "Sid Meier's Civilization VI", ProcID 6003
No cached sticky mapping in ActivateActionSet.
I've installed all missing libraries, used export __GLVND_DISALLOW_PATCHING=1, tried native and runtime, all just spit back the same error message. The strange thing is when I ran KDE, it worked find but as soon as I switched over to i3, it doesn't work.
Excited to get it running though :D
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When I try to install steam-native-runtime. It installs fine, but it won't let me launch it
I tried running it with steam-runtime enabled and still wouldn't launch.
Civ6 is the only issue though. Ark and Mount and Blade run fine.
View PC info
Carl
UPDATE: This worked for me: either steam-native --reset or steam --reset (I did steam-native and it worked, so I didn't bother with steam --reset). From what I read, the error message isn't really the issue. It's actually still showing in my log even though the game is working now. Give it a try and let me know how it works for you.
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UPDATE: I closed steam for a few hours and now civ6 stopped working again? . Is there anything else I can try?
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I had the same thing happen. After looking at the log again, I saw some messages about not being about to enumerate network devices. They seemed to be around the time I tried starting Civ. I looked at Settings | Networking and it said "oops something wrong NetworkManager needs to be running" So I installed NetworkManager, enabled it and rebooted. Civ 6 is working again. Now I have no idea if this actually had anything to do with Civ not running. Maybe this is another temporary fix.. just rebooting. But it's worth looking at I guess.
I'll check again in a few hours to see if it stops working again.
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That's probably why it worked for me on KDE but not on i3. KDE probably has something similar to that. I'll try it out and see if it's a permanent fix.
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If you're still having issues, my general Steam debugging (in order)
* GTS (Google That S*) ;)
* Look at the files in /tmp/dumps (Some of the game/Steam logs)
*
rm -rf /tmp/dumps
kind of reset the state without rebooting. Always worth a shot..*
ls -latr /tmp
see what else was put in /tmp (newest is at bottom of list, remove the other relevant Steam/game temp files)* If you're more comfortable with rm, just do that.
* Also, no need for sudo on your own files in /tmp
*
find . -readable -cmin -$MINUTES
* run this from $HOME, I put it in $HOME/bin, which is in my $PATH so that I can use it on demand (
getrecentfiles
(speaking of lazy devs.. using tab completion here/no upper-case, lol)* For example,
find . -readable -cmin -5
would give you all the files changed in the past 5 min (helpful when digging for logs, or config files)* Create an archive of the config file, use the above example to find the config files, if it's a Unity3D game check out the folder $HOME/.config/unity3d
* Move the archive somewhere else ($HOME/bak) and remove the local config file.
* Relaunch the game
* If there are errors, then get Steam to "verify local files"
* If needed, unpack the tar.gz file back in place. If the game works fine for, say, a week or so feel free to remove it
* Look at the libraries the game ELF is linked to. For security, recommend using
objdump
instead of ldd* In the steamapps/common/game find the executable (
ls -alF
gives you a star on the file name to make them easy to spot*
objdump -p game_executable | grep -i need
make sure all the libraries point to SOMEthing* see if they are linked to 32bit (such as /usr/lib32) or 64bit (/usr/lib or similar)
* If you have a lot of free time, look for a tutorial on debugging using strace & friends, it can be daunting but it is effective. Make sure you redirect the output to a file for easy grep/file view access.