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I'm usign Mesa 18.0.1 and Wine-staging-nine 3.6 (is the official Manjaro/Arch package). Game worked perfectly with my previous card (Radeon 7850), but when I tried with my new baby all I got is a black screen, my monitor saying "Out of range" and music and voices running in the background. Using alt-tab worked and the game seemed to work too, but not showing anything.
Any advice? Thanks in advance.
I haven't tried with DXVK (now that I think about it, I haven't even tried any Vulkan based game).
Note:
I already searched bugs.winehq.org and bugs.freedesktop.org without luck
Thank you very very much, thus I got it working! Sometimes it is these basic things amateurs ( not to say 'noobs' ) like me need to be pointed at straight away, and which should be included in the beginners' tutorial lyr3 intends to write.
Console and dxvk-hud now sport: AMD RADV TONGA (LLVM 6.0.0), Driver: 18.1.99, Vulkan: 1.0.68
Dxvk-hud indicating around 50-60 fps on High graphics settings (Nvidia hair-works off)
and between 25-40 on Ultra.
(wine having been updated to 3.7-staging)
Not bad at all for my venerable Radeon R9 380X and an Intel i5-2500K!
PS: After some fruitless and frustrating fiddling with building mesa myself yesterday evening (always some dependency and library amiss, troubles when building gallium, after patching that further errors...) I finally resorted to one Oibaf's Updated and Optimized Open Graphics Drivers on launchpad - which (comprising both mesa 18 and llvm 6.0) got it going in no time.
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I solved!
To run the game I had to set a virtual desktop into Winecfg.
Then I tried DXVK and it's absolutely impressive!
Installed dxvk-bin from AUR, lauched setup_dxvk64 into the right wine-prefix, removed the virtual-desktop from Winecfg and everything worked so well that I'm speechless! :D
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Interesting, I've never needed to use virtual desktop. But may be in-game fullscreen / borderless setting affects it.
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This may be useful to you: https://www.gamingonlinux.com/wiki/Building_Mesa_from_source
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It's strange even to me, honestly, and I can't find the source of the problem, but... it works now and this is what counts! ;)
Exactly the same happenend when I tried ELEX. Using normal wine-staging-nine lead to artifacts and application crash, when run fullscreen (I had game resolution set to 720p, my monitor is 1080p, because my old gfx card couldn't handle the game).
Then tried DXVK (remember: game resolution still set to 720p) and the game crashed when run in fullscreen. Set the virtual desktop, game worked like a charm. Then I set game resolution to 1080p, still running fine into a virtual desktop.
Finally I removed the virtual desktop and the game worked flawlessy (has some graphics artifacts, here and there, but it's ok for me).
I suspect the resolution change was the problem: maybe interactions with my window manager or so. I have an old DXVK (0.42) so there are bugs that where fixed into latest git.
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Would love to know if anyone has come up with a work around.
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There was some discussion in Khronos internally. You can follow this issue. They however are looking for feedback from game developers who can explain how stream output is used usually, so Khronos could decide how to better match it Vulkan. I'm not 3D graphics developer, so I can't comment on that, but may be you know someone who can answer their question?
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Thanks for the response, I actually found that thread via google and it was certainly interesting (although way over my head). Does wine3d still have significant performance problems with the Witcher 3 or are things better now with Wine Staging 3.7?