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Awesome news!!! My wife is waiting for Witcher 3 will be fully playable in Linux for very long time now and it'll be best gaming present for her in this year!))) Waiting waiting waiting)
Since I changed to Arch I don't seem to be able to play the game. I always get the same error, but don't really know how to fix it. Maybe you could help, please?
I'm running nvidia 396.24-20 and wine 3.13 with dxvk 0.63.
The output, however, is like this:
0037:err:winediag:wined3d_dll_init Setting multithreaded command stream to 0x1.
0037:err:winediag:wined3d_dll_init Setting maximum allowed wined3d GL version to 4.5.
info: Game: witcher3.exe
info: DXVK: v0.63-8-g0aa7ab8
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_physical_device_properties2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: GeForce GTX 970:
info: Driver: 396.24.0
info: Vulkan: 1.1.70
info: Memory Heap[0]:
info: Size: 4096 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Type[8]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 11960 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[9]: Property Flags = 0x6
info: Memory Type[10]: Property Flags = 0xe
info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
info: Enabled device extensions:
info: VK_EXT_shader_viewport_index_layer
info: VK_KHR_dedicated_allocation
info: VK_KHR_descriptor_update_template
info: VK_KHR_get_memory_requirements2
info: VK_KHR_image_format_list
info: VK_KHR_maintenance1
info: VK_KHR_maintenance2
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_draw_parameters
info: VK_KHR_swapchain
003f:fixme:ver:GetCurrentPackageId (0x19fcfdc0 (nil)): stub
0037:fixme:msvcrt:__clean_type_info_names_internal (0x2421878) stub
0037:fixme:msvcrt:__clean_type_info_names_internal (0x2335768) stub
Why is dxvk reporting I have 396.24-0? I also have the dlls for mxvcrt setup but still complains. Any ideas where could I check?
Thanks!
View PC info
I'm using vanilla Wine. I had the same error before installing msvcrt too :/
View PC info
View PC info
0009:err:winediag:wined3d_dll_init Setting multithreaded command stream to 0x1.
0009:err:winediag:wined3d_dll_init Setting maximum allowed wined3d GL version to 4.5.
info: Game: witcher3.exe
info: DXVK: v0.63
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_physical_device_properties2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: AMD RADV VEGA10 (LLVM 7.0.0):
info: Driver: 18.1.99
info: Vulkan: 1.1.70
info: Memory Heap[0]:
info: Size: 7920 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 256 MiB
info: Flags: 0x1
info: Memory Type[2]: Property Flags = 0x7
info: Memory Heap[2]:
info: Size: 8176 MiB
info: Flags: 0x0
info: Memory Type[1]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
info: Enabled device extensions:
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_dedicated_allocation
info: VK_KHR_descriptor_update_template
info: VK_KHR_get_memory_requirements2
info: VK_KHR_image_format_list
info: VK_KHR_maintenance1
info: VK_KHR_maintenance2
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_draw_parameters
info: VK_KHR_swapchain
002f:fixme:ver:GetCurrentPackageId (0x19fdfdd0 (nil)): stub
0009:fixme:win:DisableProcessWindowsGhosting : stub
0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x213e170 1 C) semi-stub
0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x213dc80 1 C) semi-stub
0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x213e4d8 1 C) semi-stub
0009:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x213e340 1 C) semi-stub
info: Game: witcher3.exe
info: DXVK: v0.63
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_physical_device_properties2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: AMD RADV VEGA10 (LLVM 7.0.0):
info: Driver: 18.1.99
info: Vulkan: 1.1.70
info: Memory Heap[0]:
info: Size: 7920 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 256 MiB
info: Flags: 0x1
info: Memory Type[2]: Property Flags = 0x7
info: Memory Heap[2]:
info: Size: 8176 MiB
info: Flags: 0x0
info: Memory Type[1]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
info: Enabled device extensions:
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_dedicated_allocation
info: VK_KHR_descriptor_update_template
info: VK_KHR_get_memory_requirements2
info: VK_KHR_image_format_list
info: VK_KHR_maintenance1
info: VK_KHR_maintenance2
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_draw_parameters
info: VK_KHR_swapchain
info: Game: witcher3.exe
info: DXVK: v0.63
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_physical_device_properties2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: AMD RADV VEGA10 (LLVM 7.0.0):
info: Driver: 18.1.99
info: Vulkan: 1.1.70
info: Memory Heap[0]:
info: Size: 7920 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 256 MiB
info: Flags: 0x1
info: Memory Type[2]: Property Flags = 0x7
info: Memory Heap[2]:
info: Size: 8176 MiB
info: Flags: 0x0
info: Memory Type[1]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
info: Game: witcher3.exe
info: DXVK: v0.63
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_physical_device_properties2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: AMD RADV VEGA10 (LLVM 7.0.0):
info: Driver: 18.1.99
info: Vulkan: 1.1.70
info: Memory Heap[0]:
info: Size: 7920 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 256 MiB
info: Flags: 0x1
info: Memory Type[2]: Property Flags = 0x7
info: Memory Heap[2]:
info: Size: 8176 MiB
info: Flags: 0x0
info: Memory Type[1]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
info: Game: witcher3.exe
info: DXVK: v0.63
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_physical_device_properties2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: AMD RADV VEGA10 (LLVM 7.0.0):
info: Driver: 18.1.99
info: Vulkan: 1.1.70
info: Memory Heap[0]:
info: Size: 7920 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 256 MiB
info: Flags: 0x1
info: Memory Type[2]: Property Flags = 0x7
info: Memory Heap[2]:
info: Size: 8176 MiB
info: Flags: 0x0
info: Memory Type[1]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
info: Game: witcher3.exe
info: DXVK: v0.63
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_physical_device_properties2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: AMD RADV VEGA10 (LLVM 7.0.0):
info: Driver: 18.1.99
info: Vulkan: 1.1.70
info: Memory Heap[0]:
info: Size: 7920 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 256 MiB
info: Flags: 0x1
info: Memory Type[2]: Property Flags = 0x7
info: Memory Heap[2]:
info: Size: 8176 MiB
info: Flags: 0x0
info: Memory Type[1]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
info: Enabled device extensions:
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_dedicated_allocation
info: VK_KHR_descriptor_update_template
info: VK_KHR_get_memory_requirements2
info: VK_KHR_image_format_list
info: VK_KHR_maintenance1
info: VK_KHR_maintenance2
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_draw_parameters
info: VK_KHR_swapchain
err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented
err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented
err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented
err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented
err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented
err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented
err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented
err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented
warn: D3D11Device: No matching border color found for (1e+10,1e+10,1e+10,1e+10)
warn: DXGI: MakeWindowAssociation: Ignoring flags
info: DxgiVkPresenter: Recreating swap chain:
Format: VK_FORMAT_B8G8R8A8_UNORM
Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
Buffer size: 1920x1200
0009:fixme:msvcrt:__clean_type_info_names_internal (0x1a106ac8) stub
0009:fixme:msvcrt:__clean_type_info_names_internal (0x1a59d298) stub
View PC info
info: Game: witcher3.exe
info: DXVK: v0.63
Woah, that's interesting! Ok, so there must be something else either in the prefix or in the system. Will try to do some research or even a reinstallation.
Cheerio
DXVK logs that stuff when the game creates a new IDXGIFactory. Now for some reason, game developers seem to think that creating one instance and one device isn't enough and do it over and over again.
I didn't, that's kind of the point. And that's also why it might still take several months for this to go live, but it should happen eventually.
View PC info
Interesting, so it would render what's possible, omitting those minor details like decals and the like that are strictly what's used in stream output? I.e. when Khronos and drivers will come around implementing such feature in Vulkan you would be able to make it look even better?
I see.