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The Witcher 3 in Wine
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DoctorJunglist Nov 14, 2018
Big ups, thanks for reporting the bug man!
Shmerl Nov 16, 2018
Found the regression.
Shmerl Nov 16, 2018
The bug is already fixed in latest Wine master, so 3.21 should be good.
Avehicle7887 Nov 16, 2018
Quoting: ShmerlThe bug is already fixed in latest Wine master, so 3.21 should be good.

Nice work :) thanks
Linuxwarper Dec 23, 2018
Does anyone know why this happens?
https://ibb.co/1Lh3rPF

It's static in the image, but when actually playing it flickers. Sorta like noise from old TVs when no channel is available.
Enabled Proton Beta. Happens with "stable" and beta.
Latest PPA that Valve recommended in their quick guide for SteamPlay
Shmerl Dec 23, 2018
What is your hardware and driver? This looks like ambient occlusion bug. What is is your in-game setting for it? I'm using HBAO+.

It did happen before with OpenGL rendering: https://bugs.winehq.org/show_bug.cgi?id=43133

May be dxvk exposes a similar issue. Feel free to report it to dxvk bug tracker here: https://github.com/doitsujin/dxvk/issues/138
Linuxwarper Dec 23, 2018
I have padoka PPA: 19.0.0-devel
Proton 3.16-6-Beta
No change when toggling ambient occlusion to HBAO+ (from SSAO) or to none.
AMD RX 580, i7 4770k
Kubuntu 18.04
Shmerl Dec 23, 2018
Quoting: LinuxwarperI have padoka PPA: 19.0.0-devel

What llvm does that use? Try using latest Mesa master with llvm master snapshot. Either way, please post this info to dxvk issue I linked above.
Linuxwarper Dec 23, 2018
Idk what llvm is. Here is clip of the issue, uploaded to Firefox Send:
https://send.firefox.com/download/dcd78ddb8c/#gRGpMF2-xa5eX62FpOBTJg
Shmerl Dec 23, 2018
Interesting. Please post screenshots of that in the bug as well.

To check what llvm Mesa is using, please post these:

glxinfo | grep string

vulkaninfo | grep deviceName
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