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- While Palworld enjoys a resurgence Valve dropped the rating to Steam Deck Unsupported [updated]
- GE-Proton 9-22 released with lots of game fixes for Linux / Steam Deck
- Linux user share on Steam ended 2024 on a high note
- Marvel Rivals team issue a statement on recent bans for Steam Deck and macOS players
- Half-Life 3 rumours are about again after a teaser from G-Man's voice actor
- > See more over 30 days here
I know about the patches. And well, in 2.14 it didn't work for me at all, so just wanted to share my happiness.
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You got quite decent performance with Nvidia blob. Others reported worse results.
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Not very good ones. Usually they were quite behind comparable AMD GPUs. See https://bugs.winehq.org/show_bug.cgi?id=42592
but somewhat comparableeven worse than what Arehandro is getting. I.e. 20-30 FPS, even at lower 1080p or lower. For comparison, I get mostly 80+ FPS on Windows at the same settings. I would expect better for a 970 at 1080p as well.View PC info
Actually, I do not mind playing at a lower resolution, as I tend to regard ultra-sharp hi-res graphics as less natural than the somewhat softer, slightly blurred visuals you get a lower resolutions. But a decent, consistent frame rate would be welcome nonetheless.
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ground still dark
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Are you forcing MaxVersionGL in regedit? Because with nvidia cards the bug will persist unless you use a compatibility context (the default). You can remove all OGL registry entries in staging in any case, since core/compat will be set automatically.
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https://dev.wine-staging.com/patches/186/
https://bugs.winehq.org/show_bug.cgi?id=43239
^_^
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csmt on need to normal wine.
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howto: https://appdb.winehq.org/objectManager.php?sClass=version&iId=34698#notes
or wait to next relese wine staging.
csmt 1 no need to wine-staging, use winecfg
And is there a bug report somewhere yet?
I also found an earth elemental that is invisible. And the "ear guy" has an invisible head with floating eyes during a cut scene (pun intended :P), during which his model changes.
Maybe someone who's played the windows version can think of something those mobs have in common... are those all mobs that have some sort of transformation effect / changing model?
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Now I want to cry because I can't play anymore. :'(
Performance is still pretty bad for me on a GTX 1060 3GB. I think this has to do with the d3d11_immediate_context_GenerateMips warning. Mipmaps are progressively lower resolution version of textures which helps w/ performance. Essentially I think without them we are using the highest resolution texture always. Anyone with more experience here want to comment? Just an educated guess.
Minor bugs still occuring:
* Transparent ground textures around areas that have an underground portion, i.e. basements, etc (this is kind of a cheat :))
* Some faces missing (i.e. dopplers)
* Enemies invisible (i.e. rotfiend)
Maybe with more in-game experience ... but ok, here is some notes:
You can experiment w/ TextureMipBias option as described (Mipmap Bias Tweak section), but don't expect much w/ WINE
and some observations:
- the game is very CPU intensive, so consider to set FPS limit (or set to unlimited and experiment w/ libstrangle
- meanwhile GPU utilization newer higher than 50-60% (you can check videos provided by malek69, same GPU model)
- more NPC = less FPS, all this hair/clothes/... cities are pain, forests and rivers = +10..15fps
- on map/gwent/... FPS and CPU utilization (and FPS) very high, while there are good PAUSE places ... screw up your FANs harder ;)
- maybe enabled mesa_glthread||__GL_THREADED_OPTIMIZATIONS and disabled CSMT can increase FPS, but who knows - game don't work properly w/o this
- w/ enabled CSMT and different combinations optimizations/__GL_SYNC_TO_VBLANK/__GL_YIELD fps even lower
1. set your GPU/CPU profiles to performance mode
2. set ingame configuration profile to ultra and disable antialiasing/hairworks/... maybe postprocessing
3. set texture quality to ... ultra for GPUs w/ 3-4GB RAM is ok, normal-high for 2GB and so on
4. tune TextureMipBias option (config file)
5. aaand ... that's all you can do w/ current wine version
p.s. if someone interested in controller support - use x360ce_x64 (google it)