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I first ran it with 2.8 which ran it but obviously without all the fixes.
Wine-staging 2.9 won't start the game, but is unable to display any error messages.
And with Wine 2.10 (both git and release) it still crashes, but with a callstack that seems to indicate a nullpointer exception (https://pastebin.com/GsvuG4TM) :/
Is there anything you had to set up about Wine in order to make it run?
I only have the d3d regedit where you tell it to use OpenGL 4.5. (also tried it without but no change)
Running it on a rx480 with mesa 17.1.2-1 on Arch with 4.11.3 kernel
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I don't use the whole staging, just a couple of patches from there. I.e. take Wine master, and apply these:
* https://github.com/wine-compholio/wine-staging/blob/master/patches/ntdll-Grow_Virtual_Heap/0001-ntdll-Remove-memory-limitation-to-32GB-on-64-bit-by-.patch
* https://github.com/wine-compholio/wine-staging/blob/master/patches/wined3d-buffer_create/0001-wined3d-Do-not-pin-large-buffers.patch
Then apply the sample_c_lz patch:
https://bugs.winehq.org/attachment.cgi?id=58404&action=diff
Then build it.
Also, enable CSMT in the final result using registry. You already enabled OpenGL 4.5 usage, so the rest should be fine. I'll ask maintainers to update WineHQ HOWTOs to make it more obvious.
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Please post your performance if you'll get to it. I wonder if later kernel helps for amdgpu/radeonsi.
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CSMT is really necessary, doubles fps and gets rid of many rendering issues...
I didn't see a benchmark option, so I skipped the tutorial and ran around the first area a bit with Gallium Hud on, then took a screenshot.
Here's all settings on Low
![](http://i.imgur.com/H5hhzOR.jpg)
(the dip is because I ran too far and it loaded new assets)
And here all on Ultra
![](http://i.imgur.com/UdSZMac.jpg)
Running with Fullscreen (1680x1050), Unlimited FPS, no VSync, Hardware Cursor.
Hairworks disabled.
I'll try running it with AMDGPU-PRO later to see if that yields better or worse results :)
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My CPU is more recent though - Intel i7-4770 (Haswell).
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Your CPU does look pretty loaded compared to mine (my total CPU load is around 40%). You can set to show each thread's load in the HUD for more detailed view.
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![](http://i.imgur.com/DfGST6F.jpg)
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Your CPU supports hyperthreading too. Try to enable it.
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I just tried to overclock my cpu (used to have it at 4.2GHz) but apparently my new Mainboard doesn't allow to increase it at all... I wish my old MB hadn't died... :'(
So I tried with AMDGPU-PRO on 4.8.4-Arch Kernel.
And the performance is about the same (no GALLIUM_HUD, but it doesn't feel any different)
But with AMDGPU-PRO, Gerald glows in the dark and his world turns into a Wasteland xD
![](http://i.imgur.com/8opH0qe.jpg)
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csmt, glsl, multisampling on + __GL_THREADED_OPTIMIZATIONS=0
View video on youtube.com
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Haha, that wasteland landscape looks fitting :) Good to see that Mesa is actually now ahead in features and standard conformance. I expected that.
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It works much better on Windows, very much playable at 40-45fps with an i3-2120 and 650Ti (friend uses this setup).
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OK, good to know. But I wouldn't expect it to work well on Linux. With Wine you need some extra margin in performance, when games are so demanding to begin with.
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View video on youtube.com
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Interesting, I'll give it a try tonight to see how it performs with a GTX1060. If I can get at least a constant 35+ fps, I might even start playing it.
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Amazing what the Wine team is achieving and how fast they're doing it!