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It will be interesting to see how that DX9 over Vulkan project ends up whenever its done (I think its about half way there atm). If it does a good job with DX9 then it might be worth doing it for DX11.
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If someone else can do it in some near future, then I suppose they can use it as well.
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PS. I generally benchmark my games to run at 4k as thats my native resolution, most the time I'm able to achieve 50+ fps with some tweaking.
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Holy cow, to think as of a few months ago we could barely make it to the main menu and now it's almost fully working. Pretty amazing work :-)
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Yeah it's awesome ! Great screenshots Shmerl. ;)
I'm now thinking about install the game and test it myself.
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work: hbao+, water, shadows, hair, and more.
View video on youtube.com
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Your framerate seems pretty low. Is the hardware in your video like in your profile info? It's a bit on the lower side for the game (the minimum req is GTX 660, so your card can be just a bit below it). And did you disable threaded dispatch? Also, you can use Wine 2.10, just apply a couple of staging patches which are needed for the game (and sample_c_lz patch).
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I wonder if it's Mesa specific, or general Wine issue.
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Edit:
btw: i have this bug "The Witcher 3: dark surface distortion'
Interesting. The exact same bug plagues the first Witcher game. It's not consistent there though. Is it always the same here?