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No black screen or anything the like though, the game starts OK.
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Same exception and black screen as with black build from master.
Official 3.1 works fine on the given wineprefix.
So probably something related to my system and some change in Wine introduced lately. :-(
When I have the time I will try on a fresh wineprefix.
Linux 4.15.3-041503-generic x86_64
NVIDIA GTX 1080 with driver version: 387.34
Ryzen 1700
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wine 3.2 View video on youtube.com
old wine staging 15-20 fps View video on youtube.com
btw: new wine staging repo: https://github.com/wine-staging/wine-staging
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I don't think we need Wine staging for TW3 anymore.
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You have to wait a little.
https://dev.wine-staging.com/patches/submission/269/
ninja edit, i see Your answer. :D
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That's how this pool hack used to work, until it became outdated.
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https://source.winehq.org/git/wine.git/commit/916c13c6c132edbcfc4558a779813a263d0c4e77
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I mean the regular staging pool hack: https://github.com/wine-compholio/wine-staging/blob/master/patches/wined3d-buffer_create/0001-wined3d-Do-not-pin-large-buffers.patch
It was applicable without touching any other staging patches. Now it's obsolete, and even its reworked version doesn't help (as I said above).
I suppose Wine developers will need to figure out how to properly address low performance issue.
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Could it be some Nvidia driver regression? Did you update it recently? At least with Mesa I don't see anything of the sort.
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I upgraded after I got the problem, so it was present on 387.xx as well. :-/
Also tried it on kernel 4.14 etc.
Same scenario, works on 3.0 but not on 3.2.
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![](https://i.imgur.com/WWmXY9P.jpg)
CPU utilization is now also erratic.
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I wouldn't call it a waste. OpenGL backend for DX11 in Wine is already in a very good shape, while work on dxvk will take a long time still. I'd suggest for them to finish it, and work on dxvk in parallel. Though I don't know how good the chances are for upstreaming it.
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![](https://i.imgur.com/betAIGt.jpg)
![](https://i.imgur.com/JRbVG6F.jpg)
![](https://i.imgur.com/0GSQaxA.jpg)
Framerate doesn't surpass the 20fps mark and for the first time I'm not seeing invisible floor.
Registry Settings:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"csmt"=dword:00000001
"UseGLSL"="enabled"
"VideoMemorySize"="6144"
System:
Linux Mint 18.1*
GTX 1060 / Driver 384.111
Kernel 4.15.3-generic
*Wine binaries have been built using Debian 9
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That has been fixed for a while already.
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I kinda knew I was a bit late for the party :-)
EDIT: Any idea about the fps improvement over 3.1?
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For me it only got worse since buffer pool hack isn't applicable anymore.
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Sadly it results in the same "black screen with cursor" that is already reported in github.
Looks like work is ongoing to port it to DX11 so black screen in DX11-Witcher probably is to be expected.
Very interesting to see where this goes. :-)
https://comminos.com/posts/2018-02-21-wined3d-profiling.html