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I am doubtful but I will check when I have time.
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I've been playing TW3 quite successfully on Linux using wine-staging 2.11 as it is shipped on Arch Linux.
At the moment this is mesa 17.1.4, xf86-video-amdgpu 1.3.0 and a AMD RX 560 graphics card.
I've played around ten hours in White Orchard without major issues. You can see the problems I encountered and noticed here: View video on youtube.com
Another bug can be seen here: View video on youtube.com
This is a Rotfiend in Velen that is not recognizable at all. I call him Fred.
@Shmerl, what is the graphics performance monitor you are using there?
I encountered a system freeze in Velen. If someone wants to reproduce this, here is the save file:
https://freeshell.de/owncloud/index.php/s/JBk7bUssFkkpWLO
Edit: password: witcher
Available for 1 month
Just turn left, you should see a cart with two lootable items. It always freezes my machine when I approach that.
Maybe someone with Nvidia graphics can try?
Be warned that it causes a hard lockup on my machine. Only the music keeps playing, but I have to hit the power button.
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Welcome to the thread. I see you also have the dark ground issue in Velen.
Regular GALLIUM_HUD.
Set this variable for example, before launching Wine:
GALLIUM_HUD='.dfps:120,cpu+GPU-load:100,cpu0+cpu1+cpu2+cpu3+cpu4+cpu5+cpu6+cpu7:100,.ddiskstat-rd-sdaX+diskstat-wr-sdaX'
Tweak that according to the number of your cores, and the name of your disk device (instead of sdaX).
For more details on usage, run for example:
GALLIUM_HUD=help glxgears
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Yes, the ground looks a bit odd in places, but it's hard to tell what is normal and what isn't. I'm not even sure the ground in Khaer Morhan in the beginning is quite as it should be.
Thanks a lot, I didn't know GALLIUM_HUD this existed...
I also had to set vblank_mode=0 to disable vsync to get any interesting results.
I'll have to try vblank_mode=0 in games as well...
GLXgears is really totally useless as benchmark, the number of FPS depend heavily on how large it is being displayed :)
Over 2.7k on 1080p, more than 6k when it's as small as possible :)
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That's the spirit! Don't look at it as a bug but a feature and keep on playin' !
Sadly my coding skills are far to low for Wine developments but I'm still trying to find an intermediate solution.
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Yep, that's why I stopped playing after completing all there is to do in White Orchard and Vizima palace. That ground bug is just too annoying.
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Shame, I guess Im waiting a few more point releases to see if W3 comes up. I can take the odd graphical artifact but not the whole ground missing. However the work being done here by he Wine devs is impressive.
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I have two systems, one A10-7850k and an AMD Athlon x4 760k with an Radeon RX550 4gb.
The A10-7850k has an installment of LinuxMint 18.1 + mesa 17.1.3 + Wine 2.11 staging + Witcher 3 goty edition from gog.com.
The game works as good(or bad if i count the most common bugs seen here) as everybody else here (even my Witcher 2 from gog.com works!)
The AMD Athlon x4 760k system does not. It has the same install of Mint 18.1, wine 2.11 stag. and Witcher 3 goty ed. and i have tried different mesa versions like 17.1.x and 17.2-devel with the same results: a box pops up that says i do not have directx 11 support on the RX550. I the can click ok on that box and nothing more happens. (And yes i have done all the tweeks needed in regedit and wincfg)
Here the terminal output if i run the game from there:
err:winediag:wined3d_dll_init Setting multithreaded command stream to 0x1.
err:winediag:wined3d_dll_init Setting maximum allowed wined3d GL version to 4.5.
fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000 (using GL_RENDERER "llvmpipe (LLVM 4.0, 128 bits)").
fixme:dxgi:dxgi_check_feature_level_support Ignoring adapter type.
fixme:dxgi:dxgi_device_init Ignoring adapter type.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0xa2380, container_parent 0xb7e30, wined3d_desc 0x212ecb0, texture flags 0, wined3d_texture 0xb7ec0 partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d usage conversion.
fixme:msvcrt:__clean_type_info_names_internal (0x2421878) stub
fixme:msvcrt:__clean_type_info_names_internal (0x2335768) stub
(By the way, Witcher 2 works really slow on this system)
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Where have you been this past week?
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omg, omg, go go Power Ranger
View video on youtube.com
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So far the situation basically looks the same as before. There is no need to set the registry for OpenGL version anymore though (with staging).
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View video on youtube.com
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What GPU? The ground looks better than my last test, but still not quite right.
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