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- Valve released the Best of Steam - 2024 showing off the highest earners and most played games
- Fan-made PC port of Star Fox 64 is out now
- Open source evolution sim Thrive v0.8 brings more graphics improvements and new game mechanics
- Proton Experimental updated with fixes for Marvel Rivals on Steam Deck / Linux and other game improvements
- ScummVM 2.9.0 is out now for expanded retro gaming support
- > See more over 30 days here
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- Performance still 20-30fps on Nvidia (GTX 1060)
- Some ground still invisible
- Rendering is almost perfect, very little visual issues remain (such as the dreaded invisible floor).
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Will likely compile vanilla wine with only the 4 patches plus whatever fixed the red/black and vegetation issues. That'll hopefully gets me back those crucial frames :-).
Btw., I'm basically done with Velen, about to move on to Novigrad. Having tons of fun, glitches or no :-).
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Hard freeze in Velen (Mesa specific):
* https://bugs.winehq.org/show_bug.cgi?id=43273
* https://bugs.freedesktop.org/show_bug.cgi?id=101731
Dark ground: https://bugs.winehq.org/show_bug.cgi?id=43239
Puppeteer lines: https://bugs.winehq.org/show_bug.cgi?id=43160
Opaque surface distortion: https://bugs.winehq.org/show_bug.cgi?id=43158
Missing surfaces: https://bugs.winehq.org/show_bug.cgi?id=43131
So I suppose most major issues weren't yet fixed (besides missing vegetation bug for Nvidia blob, which is fixed).
The freeze in Velen and black ground basically prevent me from progressing so far.
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PS. As you can see, my English isn't very good so please don't be mad.
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You need to enable CSMT to avoid that menu corruption. Can't say about the loading hang - that's not familiar.
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Also, the freeze bug doesn't happen to me anymore as well, but I'm not sure what caused it (my setup changed quite a bit, besides the GPU which is still the same). At least I'm glad it's gone for me - it was a very major blocker.
Other known bugs still occur (missing surfaces, opaque surface distortion, dark ground).
I noticed another issue though. When TW3 is set to fullscreen in graphics settings and minimized / restored, the window is compressed into a small rectangle at the top left screen corner (KDE Plasma 5.8.7), clicking it opens the game properly. Borderless window setting works OK.
UPDATE: Puppeteer lines bug is now indeed fixed.
Which staging patches do I need to apply to Wine master to get Witcher 3 running? I still have the freeze bug with Mesa master, so perhaps it is a Wine bug that has been fixed.
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See the howto here: https://appdb.winehq.org/objectManager.php?sClass=version&iId=34698#notes
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Btw., to my best of knowledge, wined3d-Copy_Resource_Typeless is the patch that fixes the Red/Black texture issues. You might want to update the howto accordingly.
Update: the bug report actually states the patch :-). Sometimes reading actually helps. Still, might be nice to include it with the other four.
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Looks like it's relatively self contained, and doesn't depend on some major patches like the whole staging CSMT. I'll add this to the note, for Nvidia case.
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wine 2.13 + patchs
./patches/patchinstall.sh DESTDIR=$"../wine-2.13" ntdll-Grow_Virtual_Heap wined3d-buffer_create wined3d-sample_c_lz wined3d-1DTextures wined3d-Copy_Resource_Typeless xaudio2-get_al_format
map/inventory/loading srean bug
View video on youtube.com
wine 2.13 + staging work fine
View video on youtube.com
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Did you enable CSMT?
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1. Latest wine staging doesn't really fix any of the known TW3 bugs nor improve performance.
2. Does installing xact_jun2010 fix the crackling sound that I hear in the above videos? I think I set all the libs back to builtin (Wine), and I don't have the crackling sound, but I wonder if I still have some native override that I missed.
3. Is there still the dark ground bug in Velen area for Nvidia blob users? If not, could it be Mesa specific issue?
That key isn't used in the staging version. It still uses the option in winecfg.
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Only tested very briefly, and it was night-time in the game. But I had the impression that the ground was still too dark, so no change here either.