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deb https://dl.winehq.org/wine-builds/debian/ buster main
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Yes, it should already. Doesn't look like 3.4 builds are out though.
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Wine 3.4 + daily dxvk
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Finally got it to work, needed to build mingw-w64 as I was using a too old version.
Results?
Hierarch Square: 80-90FPS with intermittent drops when (?) shaders are being compiled or similar?
Rest: 85-100FPS with again drops to ~10, ~30 or ~60 for a split second when something new arrives on the screen. Lower the more new stuff that arrives.
Just awesome!
Nvidia 390.25 with 1.1.70 of local vulkan. Says 1.0.65 which I guess is the wine installed version(?) in DXVK_HUD.
Sadly can't take any screenshots as the game and my card seems to hang when tabbing etc, forcing a hard reboot. :-(
EDIT: wine-3.4 with Today's latest on direct-image-mapping branch.
EDIT 2: Enabling vsync and setting max fps 60 (not sure if both are needed...) and all the drops are gone. Rock solid 60FPS which is great when your (mine) monitor only can do 60Hz anyway! :-D
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wget https://haagch.frickel.club/files/dxvk/latest/32/bin/d3d11.dll https://haagch.frickel.club/files/dxvk/latest/32/bin/dxgi.dll https://haagch.frickel.club/files/dxvk/latest/32/bin/setup_dxvk.sh
latest binaryWINEPREFIX=~/.wine bash setup_dxvk.sh
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How much VRAM do you have? I suspect more VRAM helps tremendously when direct-image-mapping is used.