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If your nvidia driver is on the v384.xx series, then you'll need to update to run the game. I had same issue a few weeks ago, updated driver and solved the issue. My only guess is that Vulkan library in the 384 series is too old for W3 and may lack some extensions.
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I also tested Saints Row: The Third - in stock Wine its performance is terrible (it's unplayable) but with DXVK it actually runs better than the official Linux release, at least from what I've played of it so far (just loaded my previous test save & drove around/caused mayhem for a while).
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Yeah, performance is way better with dxvk. But some major rendering issues still remain.
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That's why I'm waiting for it to work perfectly (or at least almost perfectly) before I start to play it properly & release a wrapper for it (POL's Wine builds lacking Vulkan support is also a minor issue but I can work around that by repacking a Wine build from WineHQ, which is what I've done for my testing so far... it would be really nice if WineHQ provided tarballs like POL does). Doesn't look like it's that far off though :)
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I've never ever finished the game either, still just in Velen :)
I don't think dxvk will get transform feedback / stream output support soon, at least not until Khronos will do something about adding it in Vulkan, and then drivers picking that up. It will likely take a while. On the other hand, wined3d can eventually overcome that memory access bottleneck and the game will become playable in stock Wine with acceptable performance.
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Just 2 things :
* a bug with a function not implemented : Stream Output not supported : https://github.com/doitsujin/dxvk/issues/135
It affects other games too...
* cinematics with crackling sound.
From this tutorial (with latest dxvk) : https://boilingsteam.com/no-need-to-wait-for-a-witcher-3-port-anymore/
With my PC, all is on Ultra, except HairWorks. I have Vsync OFF. Fully playable with very rare slowdowns.
AMD FX 8350, 8Go, Nvidia 970 4Go
Ubuntu Gnome 16.04.3, nvidia-390 (390.48), dxvk 0.42
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It's not fully playable. It works for the most part, but rendering issues are quite annoying and there are still some reported freezes in the game. You yourself mention stream output. It's a big hole in dxvk for now, and implementing it requires changes to Vulkan itself.
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Such a bold claim.
If you add even DXVK dev is saying the opposite , that is a very bold claim indeed.