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The Witcher 3 in Wine
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Shmerl May 25, 2017
Józef Kucia just implemented tesselation shaders in Wine (git), and it fixed missing / transparent surfaces for the Witcher 3:





There are still some quite annoying distortions left, but it really starts looking much better now.
Ehvis May 25, 2017
I had a feeling that the ground problems were a tesselation thing. Good to see things implemented to rapidly. The improvements in rendering are going much quicker than I had expected.
g000h May 25, 2017
Well it's nice the progress getting Witcher 3 working in WINE. However, unless they release a Linux port, I won't buy it (for Windows) unless it is massively discounted. And the lowest it has been on sale to date is 50% off (for the GOTY).
Arehandoro May 25, 2017
I have the game already so glad it's near completion to be fully playable on Wine :D
eldersnake May 26, 2017
I was one of the poor (and perhaps stupid) suckers who pre-ordered The Witcher 3 years ago, thinking it was gonna come to Linux.

And, of course, never played it to this day. If it can eventually work properly in WINE that would be pretty awesome and I'd finally get to experience the damn game.

That said, I thoroughly learnt my lesson.
qptain Nemo May 26, 2017
I wonder if organizing a "we bought it because now it's playable in Wine" thread on Steam or CDPR forums when it becomes the case, is a good idea.

Also yeah, goes without saying but this Wine progress is awesome.
Keyrock May 26, 2017
That's great that the rendering issues are being solved. How is the performance? Last time I checked it was pretty rough.
Shmerl May 26, 2017
That's great that the rendering issues are being solved. How is the performance? Last time I checked it was pretty rough.

The screenshot shows basic metrics for max settings using AMD RX 480 with 1920x1200 resolution.
damarrin May 26, 2017
43 fps is certainly playable.

I got W3 from GOG years ago on the promise of the Linux version. Stupidest thing I did that day.
Shmerl May 26, 2017
It's still a good game, so I don't think you wasted your money, since it will become playable one way or another. But yes, you could have waited and bought it much cheaper, once it would have became playable.
TheRiddick May 27, 2017
For a 480. that is pretty impressive!
Ehvis May 27, 2017
Don't forget that performance may drop when more features are implemented.
Shmerl May 28, 2017
Don't forget that performance may drop when more features are implemented.

That's possible, yes. But not likely that there are many features left.
Ehvis May 28, 2017
The screenshots don't really show things like reflections and ambient occlusion. So obviously, judging that requires a bit more than I have seen so far.
Shmerl May 28, 2017
I wrote above, ambient occlusion doesn't work at all.
Shmerl Jun 4, 2017
Ambient occlusion started working in the latest Wine master.
Ehvis Jun 4, 2017
Any sign of water rendering? From the videos that looked to be consistently missing.
Shmerl Jun 4, 2017
I guess I didn't get to any water areas yet. I can try finding something. Are there any rivers close to the beginning of the game? I'm not really interested in spoiling the story with half baked version.
Shmerl Jun 4, 2017
OK, I think I found one area which has sound of water and looks like it's supposed to be a small stream, but it appears all dry. So the water isn't working yet. I'll file a bug, thanks for pointing it out.

Shmerl Jun 5, 2017
@Ehvis: Developers suggested, it could be a Mesa issue. Using newest Mesa on my current frozen Debian is increasingly hard. Do you have a system with recent Mesa to test it?
TheRiddick Jun 5, 2017
how does it run on a nvidia card with their closed driver?
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