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I don't have one now to test it.
I don't have any Mesa. I also don't have TW3.
I did some checking around. This video is from Wine 2.9 (not staging) and on Nvidia and also doesn't have water.
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Back when I tested the game with Wine-Staging (pre-2.9), the fps was horrible on a gtx 960, it was like 23fps. Haven't tested again since then.
The game basically started without a hitch, after following the (again, Shmerl's) pointers on its WineHQ page. The main menu runs OK, at least. ;-) Only walked around the first room. I get maybe 5 fps, which is still higher than I thought it would be. Hair is missing, There's a black wall through the centre of the room and a horribly annoying huge ellipsis of something in the top right quarter of the screen.
Apart from the graphical bugs it seems fully playable. This is progress like I never expected. Good times. :-)
23 fps is almost playable. My 5 fps is the one that's horrible.
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Could be related to the DRI3 wine version also I was using? Anyway if I use POL and installed 2.9-staging 64bit container, enable CSMT and all is good. Shrug.
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Samples of how it looks now:
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There are some minor missing textures in some cases, but overall it's hugely better. And I get 40fps on my RX480 on max settings (except Nvidia hairworks are off). I think it's close to getting being actually good playable experience.
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Gallium Nine is pointless for it anyway. TW3 is using DX11, not DX9.
Interesting how a single not directly translatable opcode can cause so many issues. It does make me wonder if an actual solution will be hard because hacks generally don't make it into the mainline.