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The Witcher 3 in Wine
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Shmerl Jun 5, 2017
Quoting: TheRiddickhow does it run on a nvidia card with their closed driver?

I don't have one now to test it.
Ehvis Jun 5, 2017
Quoting: Shmerl@Ehvis: Developers suggested, it could be a Mesa issue. Using newest Mesa on my current frozen Debian is increasingly hard. Do you have a system with recent Mesa to test it?

I don't have any Mesa. I also don't have TW3.
Ehvis Jun 5, 2017
Quoting: Shmerl@Ehvis: Developers suggested, it could be a Mesa issue. Using newest Mesa on my current frozen Debian is increasingly hard. Do you have a system with recent Mesa to test it?

I did some checking around. This video is from Wine 2.9 (not staging) and on Nvidia and also doesn't have water.
Avehicle7887 Jun 5, 2017
Quoting: TheRiddickhow does it run on a nvidia card with their closed driver?

Back when I tested the game with Wine-Staging (pre-2.9), the fps was horrible on a gtx 960, it was like 23fps. Haven't tested again since then.
damarrin Jun 6, 2017
Encouraged by Shmerl's successes, I tried this myself on a computer I have. This is a pretty weak machine (C2Q Q6600 + Geforce 550Ti on whatever proprietary driver is in Ubuntu 17.04 - 375 something, I think), but it runs things like Alien: Isolation surprisingly well. It's below W3's minimum Windows requirements, mind.

The game basically started without a hitch, after following the (again, Shmerl's) pointers on its WineHQ page. The main menu runs OK, at least. ;-) Only walked around the first room. I get maybe 5 fps, which is still higher than I thought it would be. Hair is missing, There's a black wall through the centre of the room and a horribly annoying huge ellipsis of something in the top right quarter of the screen.

Apart from the graphical bugs it seems fully playable. This is progress like I never expected. Good times. :-)
damarrin Jun 6, 2017
Quoting: Avehicle7887
Quoting: TheRiddickhow does it run on a nvidia card with their closed driver?

Back when I tested the game with Wine-Staging (pre-2.9), the fps was horrible on a gtx 960, it was like 23fps. Haven't tested again since then.

23 fps is almost playable. My 5 fps is the one that's horrible.
TheRiddick Jun 6, 2017
I was playing around with the Gallium-Nine options recently and noticed I could only get it working on 32bit wine containers. When I made a 64bit container and ran a 64bit game it had lots of flickering textures and such.

Could be related to the DRI3 wine version also I was using? Anyway if I use POL and installed 2.9-staging 64bit container, enable CSMT and all is good. Shrug.
Shmerl Jun 11, 2017
With the latest hack from Józef Kucia, a lot of issues are fixed (missing water, hair distortions, yellow distortions, minimap distortion and etc.).

Samples of how it looks now:









There are some minor missing textures in some cases, but overall it's hugely better. And I get 40fps on my RX480 on max settings (except Nvidia hairworks are off). I think it's close to getting being actually good playable experience.
Shmerl Jun 11, 2017
Quoting: TheRiddickI was playing around with the Gallium-Nine options recently and noticed I could only get it working on 32bit wine containers. When I made a 64bit container and ran a 64bit game it had lots of flickering textures and such.

Could be related to the DRI3 wine version also I was using? Anyway if I use POL and installed 2.9-staging 64bit container, enable CSMT and all is good. Shrug.

Gallium Nine is pointless for it anyway. TW3 is using DX11, not DX9.
Ehvis Jun 11, 2017
Quoting: ShmerlWith the latest hack from Józef Kucia, a lot of issues are fixed (missing water, hair distortions, yellow distortions, minimap distortion and etc.).

Interesting how a single not directly translatable opcode can cause so many issues. It does make me wonder if an actual solution will be hard because hacks generally don't make it into the mainline.
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