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The Witcher 3 in Wine
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scix Jun 30, 2017
...is either dropped completely or inverted giving everything a really odd appearance which I forgot to take a screencap of. Changing any graphical setting will fix this, even something like changing Hairworks to High or Low when it is disabled.

I had this problem as well, usually manifesting in black/red faces in cutscenes. Here's an example: ![](https://imgur.com/a/yZvyL).
Shmerl Jun 30, 2017
I had this problem as well, usually manifesting in black/red faces in cutscenes. Here's an example: ![](https://imgur.com/a/yZvyL).

I never got this with Mesa, so I assume it can be Nvidia bug.
Mblackwell Jun 30, 2017
...is either dropped completely or inverted giving everything a really odd appearance which I forgot to take a screencap of. Changing any graphical setting will fix this, even something like changing Hairworks to High or Low when it is disabled.

I had this problem as well, usually manifesting in black/red faces in cutscenes. Here's an example: ![](https://imgur.com/a/yZvyL).

That's exactly it yeah.
EDIT:
fixme:d3d11:wined3d_map_flags_from_d3d11_map_type Unhandled map_type 0x2.
fixme:d3d11:d3d11_immediate_context_GenerateMips iface 0xbf8c0, view 0x2c6b8fb0 stub!


These are the only errors displayed at the time (besides the warning about the buffer pool). My assumption here would be that Nvidia just isn't failing gracefully.
Cmdr_Iras Jun 30, 2017
Run the game and everything worked as expected: there where the graphical glitches from Wine-staging 2.10, but that was expected.

Honestly everything went buttersmooth, I'm impressed!

It's good that it worked, but you should really use 2.11, or build Wine from source otherwise (see howto on the AppDB page). sample_c_lz patch makes a huge difference.

Does 2.11-Staging include the sample_c_lz patch or does that still need manually building in?
scix Jun 30, 2017
https://bugs.freedesktop.org/show_bug.cgi?id=101654

I don't think that is AMD specific either, as I am getting something similar with my nvidia card:
![](https://i.imgur.com/CzBcXQg.jpg)
Shmerl Jun 30, 2017
https://bugs.freedesktop.org/show_bug.cgi?id=101654

I don't think that is AMD specific either, as I am getting something similar with my nvidia card:
![](https://i.imgur.com/CzBcXQg.jpg)

Ah, thanks for the confirmation. Previous screenshots made it look like Nvidia didn't have this issue.
Shmerl Jun 30, 2017
Does 2.11-Staging include the sample_c_lz patch or does that still need manually building in?

It includes that patch already. You can check it here: https://github.com/wine-compholio/wine-staging/commits/master
Shmerl Jun 30, 2017
I don't think that is AMD specific either, as I am getting something similar with my nvidia card

Can you please post your screenshot and hardware info here? https://bugs.winehq.org/show_bug.cgi?id=43239
scix Jul 1, 2017
I don't think that is AMD specific either, as I am getting something similar with my nvidia card

Can you please post your screenshot and hardware info here? https://bugs.winehq.org/show_bug.cgi?id=43239

Done. I also added a bug report for the black/red textures and missing vegetation issue: https://bugs.winehq.org/show_bug.cgi?id=43264
malek69 Jul 1, 2017
https://bugs.freedesktop.org/show_bug.cgi?id=101654

I don't think that is AMD specific either, as I am getting something similar with my nvidia card:
![](https://i.imgur.com/CzBcXQg.jpg)

Ah, thanks for the confirmation. Previous screenshots made it look like Nvidia didn't have this issue.
please test this patch https://source.winehq.org/git/wine.git/commitdiff/daae0d6adc5dca126c43a143c460d1bb66336be3#patch1

View video on youtube.com
nvidia blob, all lov/off
ardorhb Jul 1, 2017
I've found at least an short term solution for the red/black-faces bug:

Open the user.settings file (in Documents/The Witcher 3) search the [Rendering] section and add MaxTextureSize=64. If this line already exists replace the number with 64.

I haven't tested this very deeply but it seems to work.

Edit: Double check if the line is really there sometimes the game resets it. And of course this "fix" makes the game uglier.
scix Jul 2, 2017
I've found at least an short term solution for the red/black-faces bug:

Open the user.settings file (in Documents/The Witcher 3) search the [Rendering] section and add MaxTextureSize=64. If this line already exists replace the number with 64.

Only seems to affect the red/faces aspect of that bug, not the missing vegetation. But hopefully gives some insight as to the cause of the problem.

please test this patch https://source.winehq.org/git/wine.git/commitdiff/daae0d6adc5dca126c43a143c460d1bb66336be3#patch1

View video on youtube.com
nvidia blob, all lov/off

Doesn't appear to change anything for me. I did test against wine-git and the older sample hack, so maybe that's why (your linked patch didn't apply cleanly to staging, although that's probably not difficult to workaround).
Shmerl Jul 2, 2017
please test this patch https://source.winehq.org/git/wine.git/commitdiff/daae0d6adc5dca126c43a143c460d1bb66336be3#patch1

I'll build Wine master shortly and will post some results.
Shmerl Jul 2, 2017
I have to post a correction to my performance test. Somehow my game settings got messed up (I suppose after a crash), and they were reset from max settings. After correcting that, I'm still getting just around 40-45 fps, not 60 like last time.

And changing video settings while in game has no effect on that dark ground issue.
Shmerl Jul 2, 2017
please test this patch https://source.winehq.org/git/wine.git/commitdiff/daae0d6adc5dca126c43a143c460d1bb66336be3#patch1

Just built Wine which includes that patch - the dark ground issue is still there.
kaiman Jul 2, 2017
I also added a bug report for the black/red textures and missing vegetation issue: https://bugs.winehq.org/show_bug.cgi?id=43264

That's probably the most annoying bug in there for me, though I am under the impression that things improved with the updated sample_c_lz patch.

One thing I noticed, though it may be pure coincidence: if the camera gets really close to a face, the textures look quite okay. Unfortunately I do not remember in which cutscene/conversation this was most evident.

Btw., did anyone check if the nvidia beta 384.47 blob does anything to improve things over earlier versions?
Shmerl Jul 2, 2017
I noticed that Józef Kucia who did the major bulk of DX11 work in Wine didn't make any commits for a while already. I hope he is just on vacation, and didn't leave Codeweavers. Otherwise the progress will likely stall.
malek69 Jul 2, 2017
I noticed that Józef Kucia who did the major bulk of DX11 work in Wine didn't make any commits for a while already. I hope he is just on vacation, and didn't leave Codeweavers. Otherwise the progress will likely stall.

https://github.com/jozefkucia
now vulcan
Shmerl Jul 2, 2017
https://github.com/jozefkucia
now vulcan

His last commit was more than 2 weeks ago: https://source.winehq.org/git/wine.git/search?s=J%C3%B3zef+Kucia;st=author
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