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I had this problem as well, usually manifesting in black/red faces in cutscenes. Here's an example: ![](https://imgur.com/a/yZvyL).
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I never got this with Mesa, so I assume it can be Nvidia bug.
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That's exactly it yeah.
EDIT:
fixme:d3d11:wined3d_map_flags_from_d3d11_map_type Unhandled map_type 0x2.
fixme:d3d11:d3d11_immediate_context_GenerateMips iface 0xbf8c0, view 0x2c6b8fb0 stub!
These are the only errors displayed at the time (besides the warning about the buffer pool). My assumption here would be that Nvidia just isn't failing gracefully.
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Does 2.11-Staging include the sample_c_lz patch or does that still need manually building in?
I don't think that is AMD specific either, as I am getting something similar with my nvidia card:
![](https://i.imgur.com/CzBcXQg.jpg)
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Ah, thanks for the confirmation. Previous screenshots made it look like Nvidia didn't have this issue.
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It includes that patch already. You can check it here: https://github.com/wine-compholio/wine-staging/commits/master
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Can you please post your screenshot and hardware info here? https://bugs.winehq.org/show_bug.cgi?id=43239
Done. I also added a bug report for the black/red textures and missing vegetation issue: https://bugs.winehq.org/show_bug.cgi?id=43264
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View video on youtube.com
nvidia blob, all lov/off
Open the user.settings file (in Documents/The Witcher 3) search the [Rendering] section and add MaxTextureSize=64. If this line already exists replace the number with 64.
I haven't tested this very deeply but it seems to work.
Edit: Double check if the line is really there sometimes the game resets it. And of course this "fix" makes the game uglier.
Only seems to affect the red/faces aspect of that bug, not the missing vegetation. But hopefully gives some insight as to the cause of the problem.
Doesn't appear to change anything for me. I did test against wine-git and the older sample hack, so maybe that's why (your linked patch didn't apply cleanly to staging, although that's probably not difficult to workaround).
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I'll build Wine master shortly and will post some results.
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And changing video settings while in game has no effect on that dark ground issue.
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Just built Wine which includes that patch - the dark ground issue is still there.
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That's probably the most annoying bug in there for me, though I am under the impression that things improved with the updated sample_c_lz patch.
One thing I noticed, though it may be pure coincidence: if the camera gets really close to a face, the textures look quite okay. Unfortunately I do not remember in which cutscene/conversation this was most evident.
Btw., did anyone check if the nvidia beta 384.47 blob does anything to improve things over earlier versions?
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https://github.com/jozefkucia
now vulcan
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His last commit was more than 2 weeks ago: https://source.winehq.org/git/wine.git/search?s=J%C3%B3zef+Kucia;st=author