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- New Steam Controller 2 and VR controller designs got leaked
- Huge new Proton 9.0-4 update for Steam Deck / Linux now in need of testing
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It has been a texture for a while for me. The root cause of this bug is still present.
I have a feeling that unless Nvidia will fix their kernel module, this will remain an issue. May be Wine developers will find some workaround, but they are more focused on features than on optimizing for Nvidia blob now.
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Interestingly, it means that number of Mesa users is higher for Wine, than percentage in POL stats (27% open / 73% blob).
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Maybe it's because of how TW3 works with Mesa drivers? And also I think there's no script for TW3 in PoL to install it easily and make it work properly, so Wine is better choice.
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In part, but Wine in general tends to work better with Mesa.
POL is using Wine, but until recently, stock and staging Wine weren't ready enough and manual tweaks were needed to make a working combination. Now staging will probably get in good shape.
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Today I've finished dusting off (literally in that sense) my old i5 system, highly thinking about putting an average AMD gpu dedicated just for Wine gaming and a few benchmarks. Will wait to see what else AMD has for show before diving in though.
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These days it's a good time to get AMD already.
Looks like your CPU is pretty much fully loaded (always hard to judge with hyperthreading). Apparently, this doesn't happen with Mesa. Which means that the Nvidia blob is apparently wasting a lot of CPU when processing the Wine rendering. This probably means that Wine is doing some pretty uncommon things that the Nvidia blob was not optimised for (or worse even sacrificed in favour of other optimisations).