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- New Steam Controller 2 and VR controller designs got leaked
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Will reboot and snap a shot using windows on the same spot and see what fps that is.
Same position but now on Windows. Using same ultra settings as 1080p picture above but with one change, removed vsync (since my monitor is only 60Hz).
"big square in Novigorad" ~110-120fps
EDIT: First one with img-tag and other raw link:
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https://imgur.com/a/R28JA
Weird, any ideas what I should check in imgur? I posted the "to the wall" or whatever that is. :-D
Needed to do some email-verification thingy that took a few minutes after I posted.
Thanks,
Anders
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EDIT:
Did a new run at the same spot using ultra 1080p version with d3d_perf enabled, referenced in a bugzilla somewhere.
Spoiler, click me
1493 warn:d3d_perf:resource_check_usage WINED3DUSAGE_DYNAMIC used without WINED3DUSAGE_WRITEONLY.
877 warn:d3d_perf:wined3d_debug_callback 0x7f1bdaa894a0: "Buffer performance warning: Buffer object 1024 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), usage hint is GL_STREAM_DRAW) is being copied/moved from VIDEO memory to HOST memory.".
877 warn:d3d_perf:wined3d_debug_callback 0x7f1bdaa894a0: "Buffer performance warning: Buffer object 157 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), usage hint is GL_STREAM_DRAW) is being copied/moved from VIDEO memory to HOST memory.".
877 warn:d3d_perf:wined3d_debug_callback 0x7f1bdaa894a0: "Buffer performance warning: Buffer object 2288 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), usage hint is GL_STREAM_DRAW) is being copied/moved from VIDEO memory to HOST memory.".
6 warn:d3d_perf:wined3d_debug_callback 0x7f1bdaa894a0: "Buffer performance warning: Buffer object 2621 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), and GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) is being copied/moved from VIDEO memory to HOST memory.".
6 warn:d3d_perf:wined3d_debug_callback 0x7f1bdaa894a0: "Buffer performance warning: Buffer object 2756 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (3), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (4), and GL_AR"....
1 warn:d3d_perf:wined3d_debug_callback 0x7f1bdaa894a0: "Buffer performance warning: Buffer object 3187 (bound to GL_ARRAY_BUFFER_ARB, usage hint is GL_STREAM_DRAW) is being copied/moved from VIDEO memory to DMA CACHED memory.".
486 warn:d3d_perf:wined3d_debug_callback 0x7f1bdaa894a0: "Buffer performance warning: Buffer object 3187 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), usage hint is GL_STREAM_DRAW) is being copied/moved from VIDEO memory to HOST memory.".
877 warn:d3d_perf:wined3d_debug_callback 0x7f1bdaa894a0: "Buffer performance warning: Buffer object 957 (bound to GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (0), GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (1), and GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB (2), usage hint is GL_STREAM_DRAW) is being copied/moved from VIDEO memory to HOST memory.".
If interesting I can upload the entire log, the above is the "sort | uniq -c" version.
I am playing on wine-staging 2.20 with good results as described in my post. On weekend I was curious with the bugfixes for wine 2.21 and tried vanila 2.21. I had to apply the reg hacks. After starting TW3 I continued my old save in Velen (little time after the hanging man tree where y meet the priest who tells y to burn the corpses). The performance was about 1/3 of staging 2.20, around 15-20 fps. As I ignited the fire over the corpses the fps dropped below 1 fps and stayed there.
The biggest problem that I have atm with 2.20 staging is that TW3 (and my whole system) freezes after a short time of playing my save in Velen. Therefore I cant do a test in Novigrad. Sorry. I have to wait for staging 2.21.
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These are both expected issues with known workarounds.
For more details, see:
https://bugs.winehq.org/show_bug.cgi?id=43273
https://bugs.winehq.org/show_bug.cgi?id=42592
Also take a look at the howto, since it looks like you missed it: https://appdb.winehq.org/objectManager.php?sClass=version&iId=34698#notes
Basically, to avoid low performance, you need this staging patch:
https://github.com/wine-compholio/wine-staging/tree/master/patches/wined3d-buffer_create
To avoid the freeze, you either need to use Wine master which already has a fix, or apply a patch and revert to 2.20. See https://bugs.winehq.org/show_bug.cgi?id=43273#c57
You don't need to use whole staging, I prefer to use regular Wine master, with a minimal set of patches. See above in the howto.
compiled wine master with wined3d-buffer_create wined3d-GenerateMips d3d11-Deferred_Context xaudio2-get_al_format. I dont get freezes anymore and the performance is ok - the fps seems to be a bit lower as with a full staging. Will post pics when I am in Novigrad.
edit: Do y use special CFLAGs (eg CFLAGS="-Ofast -march=native" ) or something like that when y compile wine? I did just a standard compile without CFLAGs. Will it make a significant difference?
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I don't think it makes a big difference. I use -O3 and -march=znver1 (not -march=native, since I compile inside a VM and KVM/Qemu and virt-manager have hard time detecting Ryzen properly). If you are compiling straight on the same OS, then -march=native should be enough.
I installed m-bab 4.14.0-kernel with new firmware package. I will first test the new compiled wine and after I will test 4.14.0. From 4.14.0 I will post later pics with the performance
CPU: Octa core AMD Ryzen 7 1700 Eight-Core (-HT-MCP-) cache: 4096 KB
clock speeds: max: 3800 MHz 1: 3800 MHz 2: 3800 MHz 3: 3800 MHz 4: 3800 MHz 5: 3800 MHz 6: 3800 MHz
7: 3800 MHz 8: 3800 MHz 9: 3800 MHz 10: 3800 MHz 11: 3800 MHz 12: 3800 MHz 13: 3800 MHz 14: 3800 MHz
15: 3800 MHz 16: 3800 MHz
Graphics: Card: Advanced Micro Devices [AMD/ATI] Vega [Radeon RX Vega]
Display Server: X.Org 1.19.5 drivers: ati,amdgpu (unloaded: modesetting,fbdev,vesa,radeon)
Resolution: [email protected]
OpenGL: renderer: AMD VEGA10 (DRM 3.23.0 / 4.14.0+, LLVM 5.0.0)
version: 4.5 Mesa 17.3.0-rc3 - padoka PPA
Game started with taskset -c 8-15 wine (to avoid inter-ccx-communication). Everything maxed out except hairworks off. Resolution 1600x900 for screenshots with watch amdgpu_pm_info
Novigrad:
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looks like it snowed, the ground looks so metallic
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I had a hard time to make the GPU to speed the clock up. Almost it stayed at 99x Mhz. I tested with Crysis 2 and Wine-Gallium-Nine 2.19. The same. Its very hard to speed the Vega up. I tested with Tomb Raider 2013 and had to max out everything to ramp the clock up to 15xx. On Win10 the Vega clocks up very very quickly and is around 14xx or 15xx MHz.
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The GPU-Load-graph looks strange - around 70% and not higher. No obvious bottleneck, CPU isnt 100% at no core.
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May be your GPU is set to run in power conserving mode, instead of performance? There should be kernel variable that specifies that (I don't remember what it is, I can look it up).