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The Witcher 3 in Wine
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Shmerl Nov 24, 2017
b9446172249f05f577072f09ea17a391f3ee5d90 - no flickering, performance is good.
Shmerl Nov 24, 2017
e80bbd6f52341cbf9363f3c0c8b7ad3be851b1e6 - no flickering, performance is good.
Shmerl Nov 24, 2017
de126b0402c53ed9011b8ea5237daea554537aa1 - no flickering, performance is good.

I have a suspiction it's realted to this:
adab7f16ffd3ea4c52e8d07f40ca6ae4868c3706 2017-11-06 radeonsi: don't map big VRAM buffers for the first upload directly | Marek Olšák

But I'll continue narrowing it down gradually.

60a9705e0040a0962b82ec5363c14503d8a96d42 - no flickering, performance is good. Getting close to it.
Shmerl Nov 24, 2017
OK, one of these introduces flickering:

adab7f16ffd3ea4c52e8d07f40ca6ae4868c3706 2017-11-06 radeonsi: don't map big VRAM buffers for the first upload directly | Marek Olšák
4b0dc098b2561c07c59f7dab2813640a25789bf1 2017-11-06 gallium/u_threaded: don't map big VRAM buffers for the first upload directly | Marek Olšák
a5d3999c31e2460f690b561b41170bb7bc24fc65 2017-11-06 gallium/u_threaded: clean up tc_improve_map_buffer_flags and prevent reentry | Marek Olšák
mrdeathjr Nov 24, 2017
Jozef kucia send new patch for solve bug 43131, marked as wined3d: Fix SM4 discard_z instruction

https://source.winehq.org/patches/data/138856

Maybe in next hours can be approved

^_^
beko Nov 24, 2017
Kudos for all the testing <3
Faattori Nov 25, 2017
So I tried to find monsters with bug #43828 happening on them, but for the life of me I couldn't find any that exhibited the bug. A while back it seemed to happen almost always on Alghouls or at least on one Harpy/Ekhidna/Siren or Endrega of a pack.

Is this still happening for other people?
Shmerl Nov 26, 2017
Quoting: FaattoriSo I tried to find monsters with bug #43828 happening on them, but for the life of me I couldn't find any that exhibited the bug. A while back it seemed to happen almost always on Alghouls or at least on one Harpy/Ekhidna/Siren or Endrega of a pack.

Is this still happening for other people?

I noticed that instead of those polygons sticking out, rotfiends became invisible for me. It's possible it's caused by the same bug as invisible monsters, so I'll wait for that to be fixed to confirm before closing this one.
Shmerl Nov 26, 2017
Quoting: bekoKudos for all the testing <3
Quoting: chancho_zombieagreed thanks for the testing I hate git bisecting, it's really time consuming.

Thanks! Yeah, it's kind of tedious, especially if you have a lot of revisions in between the last known good one and current master. I saved some time focusing on changes to radeonsi here (in addition to regular binary search bisection).
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