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This is good news! That was the thing that annoyed me the most in the past versions of wine.
Any idea in which version of wine-staging it will get added?
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No idea, it's just a manual patch for now. Whether it will go in staging, or in Wine master itself is something developers will decide. It may remain such manual patch for the time being.
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It is not impossible that Mesa implemented recently that nvidia drivers already had. Maybe Shmerl will figure out exactly what patch caused it and make a Mesa-tw3 build.
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At any rate, I'm now well into Blood and Wine, so the fun will be over all too soon :-(.
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It's a different issue and that patch doesn't fix it.
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Yeah, that's one of the major remaining issues (besides performance of course). As Józef wrote:
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I'll try to isolate what causes that drop and flickering and will file a Mesa bug.
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It's basically a binary tree search for a good revision :)
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I have a suspiction it's realted to this:
adab7f16ffd3ea4c52e8d07f40ca6ae4868c3706 2017-11-06 radeonsi: don't map big VRAM buffers for the first upload directly | Marek Olšák
But I'll continue narrowing it down gradually.
60a9705e0040a0962b82ec5363c14503d8a96d42 - no flickering, performance is good. Getting close to it.
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adab7f16ffd3ea4c52e8d07f40ca6ae4868c3706 2017-11-06 radeonsi: don't map big VRAM buffers for the first upload directly | Marek Olšák
4b0dc098b2561c07c59f7dab2813640a25789bf1 2017-11-06 gallium/u_threaded: don't map big VRAM buffers for the first upload directly | Marek Olšák
a5d3999c31e2460f690b561b41170bb7bc24fc65 2017-11-06 gallium/u_threaded: clean up tc_improve_map_buffer_flags and prevent reentry | Marek Olšák
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https://source.winehq.org/patches/data/138856
Maybe in next hours can be approved
^_^
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Is this still happening for other people?
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I noticed that instead of those polygons sticking out, rotfiends became invisible for me. It's possible it's caused by the same bug as invisible monsters, so I'll wait for that to be fixed to confirm before closing this one.
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Thanks! Yeah, it's kind of tedious, especially if you have a lot of revisions in between the last known good one and current master. I saved some time focusing on changes to radeonsi here (in addition to regular binary search bisection).