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- New Steam Controller 2 and VR controller designs got leaked
- Huge new Proton 9.0-4 update for Steam Deck / Linux now in need of testing
- War Thunder adds stealth tech, ray tracing and graphics upgrades in the Firebirds update
- Wine 9.22 released noting the 'Wayland driver enabled in default configuration'
- Free-to-play pixel art survival game Ruins To Fortress arrives December 13
- > See more over 30 days here
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- CatKiller - > See more comments
- Another update to our game pages done today
- Liam Dawe - New Desktop Screenshot Thread
- chaussettes - Adjusted our game pages search bar
- Liam Dawe - Astral Ascent - is it really like Dead Cells?
- CatKiller - The Nightdive Source Port List
- Shmerl - See more posts
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Wish I wouldn't be that lazy nowadays to compile myself.
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Yes, caves patch is in review already, and invisible monsters one is still a hack so will be manual for now. I'll test it later today. Building Wine can be easy, but gets more tedious with customization. I spent some time writing automation scripts for the whole thing (including partial staging and manual patching). If you are lazy, write scripts to do the repetitive work ;)
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#!/bin/sh
cd wine
git checkout .
git clean -f
git pull
cd ../wine-staging
git pull
cd patches
./patchinstall.sh DESTDIR=../../wine wined3d-buffer_create wined3d-Copy_Resource_Typeless d3d11-Deferred_Context wined3d-GenerateMips
cd ../../wine
CFLAGS="-march=native -O3" CXXFLAGS="-march=native -O3" CC=gcc-7 CXX=g++-7 ./configure --enable-win64 --disable-tests --prefix=/opt/wine-witcher
make -j 4
sudo make install
From time to time it needs a bit of tweaking, like checking out a specific wine revision to get the staging patches to apply correctly, or to add a manual patch like now with the invisible ground fix. But once you have even those few lines in place, doing a new build is really painless.
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You can override branch there as needed (with env variable).
I.e. for example:
wine_branch=wine-2.21 ./tw3_wine_build.sh
Since current staging fell behind.
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https://pastebin.com/raw/X3qmauUF
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Though now there is a problem with invisible monsters fix. It causes a freeze again :(
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With distorted monsters fix, now this new freeze is the only major issue left it seems.
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I can confirm this. Monsters are visible now, but the whole system froze after a while... :/