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The Witcher 3 in Wine
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Avehicle7887 Nov 28, 2017
Quoting: ShmerlFinally, mountain path scene renders correctly without missing surfaces! Same "caves" fix helped.



With distorted monsters fix, now this new freeze is the only major issue left it seems.

All those fixes and still at a good 41 fps I see :-)

Looks like a fully working Witcher 3 on Linux is not too far away.
Shmerl Nov 29, 2017
Quoting: lodI can confirm this. Monsters are visible now, but the whole system froze after a while... :/

Can you comment in the bug please and specify your hardware / driver?
Shmerl Nov 29, 2017
Quoting: kaimanWow, that's production-grade code :-). Simple and beautiful!

Thanks! Splitting into functions helps making ad-hoc variants of the script with some steps commented out. It comes handy once in a while.
maspeber Nov 29, 2017
Hi Shmerl, thx for the Mesa 17.4 testing and the bugreport. I tested yesterday a little with 4.15-rc1 and Mesa 17.4 with a patched Wine 2.21 (3 staging patches and patch for invisible Textures). I had a lot of fun. I played with 2560x1080 with middle to high settings. I made the main quest with the witches in the swamp. I noticed that my fps drops a lot if there are light sources e.g. in the cut scene with the witches I got 50-60 fps if there are no candles visible. The fps dropped immediately to around 30 if there came candles into the picture.

What are your settings for the screenshot at Kaer Morhen? I wanna test and compare the performance.
Shmerl Nov 29, 2017
Quoting: maspeberWhat are your settings for the screenshot at Kaer Morhen? I wanna test and compare the performance.

CPU: Ryzen 7 1700X
GPU: Sapphire Nitro+ RX 480
Res: 1920x1200
OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.18.0 / 4.13.0-1-amd64, LLVM 5.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.4.0-devel (git-d7c8c7bd9d)
Wine master with 3 rebased staging patchsets and manual patches for missing surfaces and invisible monsters.

Max settings, hairworks off, ambient occlusion: HBAO+. That's a screenshot from the very beginning of the game.
maspeber Nov 29, 2017
Thx for the quick answer. Very funny that your RX 480 is loaded to nearly 100%. My best load yesterday was max 80%. Most time it stay around 70%. I will post later a screenshot with the same settings like yours.
Faattori Nov 29, 2017
How soon does the crash occur and does it occur everywhere? Or does it only happen when there is a situation that is handled by the invisible models hackpatch?
Shmerl Nov 29, 2017
Quoting: FaattoriHow soon does the crash occur and does it occur everywhere? Or does it only happen when there is a situation that is handled by the invisible models hackpatch?

It happens only around those previously affected monsters, and not right a way, but some seconds after you approach them.
Faattori Nov 29, 2017
Ok, looks like it's something Mesa only like the last freeze. On Nvidia drivers everything seems to work fine.

Tried to look around for the previously invisible models and everything seemed to work. Not sure if placebo or even gained some FPS too.
maspeber Nov 29, 2017
This is my Vega56 shot:




Resolution: 1920x1200 (with virtual desktop in winecfg), lower part not displayed because I only have 1980px). All Ultra, HBAO+, no Hairworks.

inxi -F
CPU: Octa core AMD Ryzen 7 1700 Eight-Core (-HT-MCP-) cache: 4096 KB
clock speeds: max: 3800 MHz 1: 3044 MHz 2: 3037 MHz 3: 3043 MHz 4: 3135 MHz 5: 3037 MHz 6: 3056 MHz
7: 3045 MHz 8: 3066 MHz 9: 3604 MHz 10: 3776 MHz 11: 3037 MHz 12: 3046 MHz 13: 3037 MHz 14: 3050 MHz
15: 3038 MHz 16: 3058 MHz
Graphics: Card: Advanced Micro Devices [AMD/ATI] Vega [Radeon RX Vega]
Display Server: x11 (X.Org 1.19.5 ) drivers: ati,amdgpu (unloaded: modesetting,fbdev,vesa,radeon)
Resolution: [email protected]
OpenGL: renderer: AMD VEGA10 (DRM 3.23.0 / 4.15.0-041500rc1-generic, LLVM 5.0.1)
version: 4.5 Mesa 17.4.0-devel

Funny same fps as you Shmerl but my card is only 70% loaded but at full clock with full energy target - 150W (powersafe bios).
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