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The Witcher 3 in Wine
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libgradev Dec 20, 2017
Quoting: maspeberSo it seems to be CPU-limited.

Yeah, I'll be honest, I'm not sure what's going on with this. My CPU graph isn't showing massive load and I'm certainly not freq boosting...

Messing around with locking affinity: it looks to me like some kind of IPC issue in Wine - getting full GPU load in 'native' Steam games (such as TR).
Shmerl Dec 20, 2017
Quoting: libgradevOOI Shmerl: when it freezes do you still hear the audio?

Yes, the audio is playing, but everything else is frozen, including keyboard (you can't even switch to tty).

Quoting: libgradevDone, monsters visible, doesn't crash!

Did you kill all of them? Try that several times please. And that freeze isn't consistent and sometimes it just doesn't occur. But if it works reliably for you, can you please comment in the ticket with your hardware and driver info? https://bugs.winehq.org/show_bug.cgi?id=43872

Thanks!

By the way, there shouldn't be any wraiths there, only non aggressive lubbrekin.

And regarding the freeze, if it works fine with Vega and pre-Polaris hardware, it might be Polaris specific bug in amdgpu or firmware itself.
libgradev Dec 20, 2017
Quoting: ShmerlBy the way, there shouldn't be any wraiths there, only non aggressive lubbrekin.

"...wraith in towerful of mice..." save.
Shmerl Dec 20, 2017
Quoting: libgradev
Quoting: ShmerlBy the way, there shouldn't be any wraiths there, only non aggressive lubbrekin.
"...wraith in towerful of mice..." save.

Ah, OK. I thought in the same save. What is your setup?
libgradev Dec 20, 2017
TR1950x, 64GB DDR4 3600Mhz, Vega64.
Arch, 4.15-rc4, Mesa 17.4-devel (17.3 works well also but with some, small, rendering artefacts).
DRM 3.23.0 / LLVM 6.0.0.



I'm also testing on an i7-2600k + RX480 8GB.
Shmerl Dec 20, 2017
Quoting: libgradevTR1950x, 64GB DDR4 3600Mhz, Vega64.
Arch, 4.15-rc4, Mesa 17.4-devel (17.3 works well also but with some, small, rendering artefacts).

What about libdrm and libllvm?
Shmerl Dec 20, 2017
I wonder if there are fixes in 4.15 kernel. I'm using 4.13.13.
libgradev Dec 20, 2017
Quoting: Shmerl
Quoting: libgradevTR1950x, 64GB DDR4 3600Mhz, Vega64.
Arch, 4.15-rc4, Mesa 17.4-devel (17.3 works well also but with some, small, rendering artefacts).

What about libdrm and libllvm?

Updated the post to include.

I've played the Rotfiends 5 times now (killing 6) no freeze.

Going by your earlier reply (sound still playing) I'm wondering if you're seeing the 'focus lost' 'freeze' I've seen a couple of times. I'm running i3 WM here and if it happens I can toggle fullscreen (mod+f) and the game comes back to life just fine.
Shmerl Dec 20, 2017
Quoting: libgradevGoing by your earlier reply (sound still playing) I'm wondering if you're seeing the 'focus lost' 'freeze' I've seen a couple of times. I'm running i3 WM here and if it happens I can toggle fullscreen and the game comes back to life just fine.

It's a hard GPU freeze. It renders input unusable (keyboard doesn't react to any keys). You can still access the system over ssh remotely though, but it's not even rebootable, and you can't restart sddm, because GPU is hanging.
Shmerl Dec 20, 2017
It's possible the newer kernel is the key solution here. I'll try 4.15 when it will be available in Debian testing.
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