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Haha, of course - busted. :-)
But as mentioned in my post that is the max FPS.
Hierarch Square, the most demanding place I have seen so far (?), the FPS is generally ~20 with rare drops down to ~17-18.
In the wild FPS is generally [24,33].
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Oh, yes, that is weird! Even worse than H.S. position!
![](https://i.imgur.com/Httw45m.png)
Hrm, could it be something related to the "no-walls-building"?
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wine staging 3.3
Since CSMT enabled by default now "Enable CSMT" option have no noticeable effect. So disabling.
nvapi and nvcuda have no noticeable effect, also TW3 known to use CPU PhysX mostly. So disabling.
Also in user.settings section [Visuals] option AllowClothSimulationOnGpu=false. And mv APEX_ClothingGPU_x64.dll APEX_ClothingGPU_x64.dll.bak
Noticed no difference so why it should load.
Env settings:
__GL_THREADED_OPTIMIZATIONS=0 - enabling this highly lowering CPU usage and FPS, CSMT state not matter.
__GL_YIELD=USLEEP - lowering CPU usage and FPS a bit, but game more responsive (at least with controller).
__GL_SYNC_TO_VBLANK=0 - to be used with USLEEP.
Game settings:
Everything on Low but HBAO+, Grass Visibility Range - Middle
user.settings section [Rendering] option TextureMipBias=-0.7
With this settings I have same or better FPS than wine-staging-2.21 but better visual quality and more smooth (USLEEP) gameplay.
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View video on youtube.com
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Around 20 FPS with the patches, 60% GPU utilization. That's comparable to what I had with the old buffers patch from staging.
Around 10 FPS and 40% GPU utilization with vanilla Wine 3.3, which is already 10 times better than 2.x without the buffers patch :-).
Didn't try the patches separately, so cannot say which of the two had the bigger impact.
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20fps is respectable with a GTX950, assuming that's 1080p at medium or something?¿
Here is the windows perf for high settings for comparison, hopefully wine can get close some day.
https://www.youtube.com/watch?v=XL0Vwukx_6Q
I'm asking for two reasons, a) in order to actually test it, and b) because it may actually be a somewhat valid test case for D3D11 stream output.
Spoiler, click me
That said, DXVK is finally starting to render something meaningful, although lighting is still all over the place and stream output is missing entirely:
![
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See save attachments to these bugs:
https://bugs.freedesktop.org/show_bug.cgi?id=104193
https://bugs.winehq.org/show_bug.cgi?id=43872
Pick one with rotfiends, it's the fastest way to test it. You possibly need to fight them a few times before it happens.
Very cool! I was actually planning to set up a build for dxvk to give TW3 a try in it, but didn't get to it yet. So the best method now is using wine-vulkan branch? Does it also require setting up Vulkan SDK or not?
And instructions for building are somewhat confusing. How exactly is Wine used during build, does it require Wine source to be present, or binary Wine to be installed?
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Heh, must be somewhere from Blood and Wine.
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DXVK is getting impressive results fast.
Are there any chances that this will get merged to the mainline wine version?
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Can you please explain how you built it? See my questions above.