The Witcher 3 in Wine
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Shmerl 9 Mar 2018
Interesting, I just changed the CPU governor to performance from ondemand. And framerate improved to 40 fps!

sudo cpupower frequency-set -g performance

It's not a good idea to run the CPU like that always, but for playing the game it should be OK.

![](https://i.imgur.com/rJaIPo3.jpg)
Shmerl 9 Mar 2018
I suspect what happens is, that radeonsi is loading individual cores heavier (while some cores are idling), and kernel switches higher frequencies sooner. With dxvk+radv, it probably (I assume) loads cores evenly, and they less frequently hit 100% load, so CPU frequency doesn't scale to the max that often. Setting governor to performance makes switch to higher frequency sooner.

To set it back, run:

sudo cpupower frequency-set -g ondemand
Faattori 9 Mar 2018
What is the invisible monster situation with DXVK? Sirens/hounds still invisible?
Shmerl 9 Mar 2018
What is the invisible monster situation with DXVK?

As YoRHa-2B said, some monsters like rotfiends require stream output which is not implemented yet (and would be a hard task).
Faattori 9 Mar 2018
Oh, I remembered that it was "draw calls without attachments" that was making them invisible. Or is that related to stream output?
Avehicle7887 9 Mar 2018
I see Shmerl is quite screenshot happy today, with good reason I must say :-)

How does DXVK compare to your older tests where the game gave about the same FPS with OpenGL?
Shmerl 9 Mar 2018
I see Shmerl is quite screenshot happy today, with good reason I must say :-)

Yeah, though making wine-vulkan to work was a bit messy, I hope it will get easier with upstream Wine eventually.

How does DXVK compare to your older tests where the game gave about the same FPS with OpenGL?

See right above. I got to the same 40 fps, by setting CPU governor to performance.

Features wise - it looks very good, it's amazing how fast dxvk progressed to this (kudos to YoRHa-2B!). But as above, some major features like stream output are still needed for various monsters. Plus some water rendering issues are visible. I didn't explore much with it, so potentially more stuff might be broken.
Shmerl 9 Mar 2018
Important thing to note, issues can be quite different between radv and Nvidia blob (besides those caused by lacking features of course).

Like some are reporting that the game is crashing with ambient occlusion enabled with Nvidia driver (works fine with radv). And water rendering issue seems to be radv specific.
hilpara 9 Mar 2018
@Shmerl do you get sound with wine-vulkan? I have installed xact but the sound doesn't work on menu.
Shmerl 9 Mar 2018
@Shmerl do you get sound with wine-vulkan? I have installed xact but the sound doesn't work on menu.
Sound works fine, and you don't need xact really. What is your audio setup?
Shmerl 9 Mar 2018
That crackling sound issue might a problem with pulseaudio. Try to increase its priority.
kaiman 9 Mar 2018
20fps is respectable with a GTX950, assuming that's 1080p at medium or something?¿
I only run it at 720p. There wasn't that much difference in FPS at 1080p, if I remember correctly, but every frame counts :-).

Plus, I kinda like the washed-out look of the lower resolution. Appears more life-like to me as when everything is sharp, crisp and shiny.
Shmerl 9 Mar 2018
The water looks like this:

![](https://i.imgur.com/Ny6I20I.jpg)

Surface movement is also very jagged. And those black lines appear where surface edges are supposed to connect.
Avehicle7887 9 Mar 2018
Can anyone please confirm I'm doing the correct steps in getting TW3 with DXVK running:

1) Built wine-vulkan 32+64bit (Git clone)

2) Created 64bit Prefix

3) Install the Windows version SDK from LunarG

4) Setup dxvk using the 'setup_dxvk.sh' (and pointing to the prefix using "export WINEPREFIX=blablabla" - Said successfully done

5) Added Registry Keys as Instructed by wine-vulkan and the Json file in C:\Windowswinevulkan.json


EDIT:

Well I did the above, but launching the game says that my GPU doesn't meet the necessary requirements. What am I missing? I didn't apply the Wine-Staging patches btw.

hilpara 10 Mar 2018
Is it possible to share the witcher installation with different wine prefixes?
Faattori 10 Mar 2018
Is it possible to share the witcher installation with different wine prefixes?

I have. There shouldn't be anything that would cause issues doing that.
Ehvis 10 Mar 2018
60% of win performance for a project that had its initial commit 5 months ago is extremely impressive. Especially considering that the actual Wine devs didn't think there was a lot to gain by moving to Vulkan.
Avehicle7887 10 Mar 2018
@Shmerl pulsaudio is already on max, this is some problem with wine / vulkan / build. I will just wait for stagging / main.
@Avehicle7887 maybe run by steam or install manually DirectX / vcredist

Partially solved the issue, had the incorrect registry entries regarding "winevulkan.json". The game is now launching, sound plays but picture is completely black.
hilpara 10 Mar 2018
@Shmerl pulsaudio is already on max, this is some problem with wine / vulkan / build. I will just wait for stagging / main.
@Avehicle7887 maybe run by steam or install manually DirectX / vcredist

Partially solved the issue, had the incorrect registry entries regarding "winevulkan.json". The game is now launching, sound plays but picture is completely black.

What did you do to get the sound work? I have the sound problem also with Elder Scrolls Online.
Avehicle7887 10 Mar 2018
What did you do to get the sound work? I have the sound problem also with Elder Scrolls Online.

For me it just works. Still can't get a picture though.
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