The Witcher 3 in Wine
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Shmerl Mar 16, 2018
Comparison:

wined3d:



dxvk:

sebish Mar 16, 2018
dxvk works witch wine 3.4 install from depot winehq ?
deb https://dl.winehq.org/wine-builds/debian/ buster main
Shmerl Mar 16, 2018
Quoting: sebishdxvk works witch wine 3.4 install from depot winehq ?
deb https://dl.winehq.org/wine-builds/debian/ buster main

Yes, it should already. Doesn't look like 3.4 builds are out though.
malek69 Mar 17, 2018
Wine staning 3.4 + daily dxvk
View video on youtube.com
Wine 3.4 + daily dxvk
View video on youtube.com
hilpara Mar 17, 2018
I'm still waiting for Mesa 18.0 release :(
andda715 Mar 17, 2018
DXVK :D

Finally got it to work, needed to build mingw-w64 as I was using a too old version.

Results?

Hierarch Square: 80-90FPS with intermittent drops when (?) shaders are being compiled or similar?
Rest: 85-100FPS with again drops to ~10, ~30 or ~60 for a split second when something new arrives on the screen. Lower the more new stuff that arrives.

Just awesome!

Nvidia 390.25 with 1.1.70 of local vulkan. Says 1.0.65 which I guess is the wine installed version(?) in DXVK_HUD.

Sadly can't take any screenshots as the game and my card seems to hang when tabbing etc, forcing a hard reboot. :-(

EDIT: wine-3.4 with Today's latest on direct-image-mapping branch.
EDIT 2: Enabling vsync and setting max fps 60 (not sure if both are needed...) and all the drops are gone. Rock solid 60FPS which is great when your (mine) monitor only can do 60Hz anyway! :-D
malek69 Mar 17, 2018
wget https://haagch.frickel.club/files/dxvk/latest/32/bin/d3d11.dll https://haagch.frickel.club/files/dxvk/latest/32/bin/dxgi.dll https://haagch.frickel.club/files/dxvk/latest/32/bin/setup_dxvk.sh
  
WINEPREFIX=~/.wine bash setup_dxvk.sh
latest binary
Pependos Mar 17, 2018
Can someone post a step-by-step instructions with the correct way to compile everything to get this wine-3.4 work with dxvk? Please :)
Shmerl Mar 18, 2018
Quoting: andda715Hierarch Square: 80-90FPS with intermittent drops when (?) shaders are being compiled or similar?
Rest: 85-100FPS with again drops to ~10, ~30 or ~60 for a split second when something new arrives on the screen. Lower the more new stuff that arrives.

How much VRAM do you have? I suspect more VRAM helps tremendously when direct-image-mapping is used.
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