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There is an other problem using dxvk, if I set the resolution to 1080p (1440p screen), I get a border less 1080p window instead full screen.
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That's supposedly not limited to TW3. Non native resolutions aren't well supported.
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wined3d:
![](https://i.imgur.com/uXeOkLb.jpg)
dxvk:
![](https://i.imgur.com/Ja7bYW5.jpg)
dxvk is quite messed up, I suppose because of some Vega radv specifics. That's using Mesa master, Wine master and dxvk master. Kernel (amdgpu): 4.15.4.
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I compil Wine with your script. I remplace
arch=${arch:-"znver1"}
to
arch=${arch:-"skylake"}
But I have only wine64 , and don’t have a 32 bit version.
When I test to install Vulkansdk, wine don’t work .
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That script is made specifically for the Witcher 3, so it's 64-bit only. Vulkan SDK installs just fine in 64-bit prefix and works with Wine built that way.
Building with 32-bit support is more complicated. If you have some games that need 32-bit, see here: https://wiki.winehq.org/Building_Wine
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RADV_DEBUG=nohiz
![](https://i.imgur.com/oT77u1X.jpg)
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okay and thank you for these explanations
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![](https://i.imgur.com/Vx2mbjP.jpg)
A few observations:
1. GPU usage at 66%, but framerate is quite good (around 50fps).
2. Graphics look missing a lot of things.
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No idea, I'm also using GOG/GOTY 1.31. Try to temporarily move out all your saves, and just leave my save there.
By the way, make sure to use classic installers for the game (no Galaxy). May be Galaxy interferes with saves.
Can you post a big of the scene to test and a pic of the map where I can find it? Than I post a pic in reply.
Thanks
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I've been trying now with wine-staging 3.3 and 3.4 on a prefix with dxvk enabled (works fine with likes of Battlerite, osd, etc), alas Witcher always just gives me a blank black screen and gets stuck. :\