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The Witcher 3 in Wine
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Shmerl Mar 27, 2018
Quoting: KallestofelesIs there a definitive way to make Witcher3 work with dxvk or what is the most safe bet?
I've been trying now with wine-staging 3.3 and 3.4 on a prefix with dxvk enabled (works fine with likes of Battlerite, osd, etc), alas Witcher always just gives me a blank black screen and gets stuck. :\

First of all, don't use staging. Secondly, nothing special is needed, just regular upstream Wine master (or latest release) and dxvk + Vulkan SDK. With new upcoming Wine patches, Vulkan SDK might be unnecessary. However some report, that they have problems with pre-compiled Wine in various distros.

So I recommend you to build Wine master from source, but make sure you have vulkan development package installed (when building Wine and dxvk too). In Debian it's libvulkan-dev. I suspect missing it can cause a problem.

I've tested TW3 with AMD Vega 56, but some above here succeeded with Nvidia too, so it should work across different cards.
maspeber Mar 28, 2018
thanks for the video shmerl. i have played some hours in velen. i havent seen this effect. i am not saying that it does not exist for me, but i didnt notice until now.

maybe i will start a new+ game and pay attention for the black faces. i will report if i see some.
Shmerl Mar 29, 2018
Quoting: maspebermaybe i will start a new+ game and pay attention for the black faces. i will report if i see some.

Note, it happens during certain weather conditions, like cloudy day.
maspeber Mar 30, 2018
Shmerl, I played a while and had the same issues with the black faces. But it dont annoy me. Its not so obvious. The triangle exploded monsters are more annoying :P
Shmerl Mar 30, 2018
Quoting: maspeberShmerl, I played a while and had the same issues with the black faces. But it dont annoy me. Its not so obvious. The triangle exploded monsters are more annoying :P

Thanks. Can you comment in this bug please?
Avehicle7887 Mar 31, 2018
With Wine 3.5, getting dxvk working is much easier: compile standard Wine > apply dxvk, no staging patches needed. Haven't followed Wine progress in a while (not sure if it worked as well with 3.3 and 3.4). :-)

In White Orchard area fps is mostly 30+ on my low budget system (1280x720 / Medium details).




Intel G4560 CPU
Nvidia GT1030
8GB Ram
Shmerl Apr 2, 2018
Quoting: Avehicle7887With Wine 3.5, getting dxvk working is much easier: compile standard Wine > apply dxvk, no staging patches needed. Haven't followed Wine progress in a while (not sure if it worked as well with 3.3 and 3.4). :-)

It didn't need staging patches, but required installing Vulkan SDK. Now Wine ships its own minimalistic Vulkan loader, so Vulkan SDK can be skipped.
TheRiddick Apr 2, 2018
Does their loader give the same performance as the SDK method?
Shmerl Apr 2, 2018
The loader shouldn't matter, it simply passes calls. SDK has its own loader, just more sophisticated (it supports Windows Vulkan layers, while built-in Wine one doesn't).
sebish Apr 3, 2018
I compile Wine-3.5 and dxvk and, it's works :)
In the game's options, i can't change the résolution, it's normal ?

Vulkan implement muli-GPU, it's works with Wine and dxvk ?
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