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The Witcher 3 in Wine
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Shmerl 27 Mar 2018
Is there a definitive way to make Witcher3 work with dxvk or what is the most safe bet?
I've been trying now with wine-staging 3.3 and 3.4 on a prefix with dxvk enabled (works fine with likes of Battlerite, osd, etc), alas Witcher always just gives me a blank black screen and gets stuck. :\

First of all, don't use staging. Secondly, nothing special is needed, just regular upstream Wine master (or latest release) and dxvk + Vulkan SDK. With new upcoming Wine patches, Vulkan SDK might be unnecessary. However some report, that they have problems with pre-compiled Wine in various distros.

So I recommend you to build Wine master from source, but make sure you have vulkan development package installed (when building Wine and dxvk too). In Debian it's libvulkan-dev. I suspect missing it can cause a problem.

I've tested TW3 with AMD Vega 56, but some above here succeeded with Nvidia too, so it should work across different cards.
maspeber 28 Mar 2018
thanks for the video shmerl. i have played some hours in velen. i havent seen this effect. i am not saying that it does not exist for me, but i didnt notice until now.

maybe i will start a new+ game and pay attention for the black faces. i will report if i see some.
Shmerl 29 Mar 2018
maybe i will start a new+ game and pay attention for the black faces. i will report if i see some.

Note, it happens during certain weather conditions, like cloudy day.
maspeber 30 Mar 2018
Shmerl, I played a while and had the same issues with the black faces. But it dont annoy me. Its not so obvious. The triangle exploded monsters are more annoying :P
Shmerl 30 Mar 2018
Shmerl, I played a while and had the same issues with the black faces. But it dont annoy me. Its not so obvious. The triangle exploded monsters are more annoying :P

Thanks. Can you comment in this bug please?
Avehicle7887 31 Mar 2018
With Wine 3.5, getting dxvk working is much easier: compile standard Wine > apply dxvk, no staging patches needed. Haven't followed Wine progress in a while (not sure if it worked as well with 3.3 and 3.4). :-)

In White Orchard area fps is mostly 30+ on my low budget system (1280x720 / Medium details).

![](https://i.imgur.com/z0wmSMZ.jpg)


Intel G4560 CPU
Nvidia GT1030
8GB Ram
Shmerl 2 Apr 2018
With Wine 3.5, getting dxvk working is much easier: compile standard Wine > apply dxvk, no staging patches needed. Haven't followed Wine progress in a while (not sure if it worked as well with 3.3 and 3.4). :-)

It didn't need staging patches, but required installing Vulkan SDK. Now Wine ships its own minimalistic Vulkan loader, so Vulkan SDK can be skipped.
TheRiddick 2 Apr 2018
Does their loader give the same performance as the SDK method?
Shmerl 2 Apr 2018
The loader shouldn't matter, it simply passes calls. SDK has its own loader, just more sophisticated (it supports Windows Vulkan layers, while built-in Wine one doesn't).
sebish 3 Apr 2018
I compile Wine-3.5 and dxvk and, it's works :)
In the game's options, i can't change the résolution, it's normal ?

Vulkan implement muli-GPU, it's works with Wine and dxvk ?
YoRHa-2B 3 Apr 2018
Vulkan implement muli-GPU, it's works with Wine and dxvk ?
If you are asking for Crossfire/SLI, then no, DXVK does not and will never support that. D3D11 does not support Multi-GPU rendering natively at all.
Shmerl 3 Apr 2018
If you are asking for Crossfire/SLI, then no, DXVK does not and will never support that. D3D11 does not support Multi-GPU rendering natively at all.

By the way, looking at some slides, I notcied that besides multi-GPU, Khronos did actually plan to add transform feedback for Vulkan. So may be they are still planning to? That would help with stream output issue.

They didn't really comment about it here.

![](https://user-images.githubusercontent.com/310927/38260141-d42f6334-3734-11e8-93e5-9cdef673bd83.png)
Shmerl 3 Apr 2018
Water finally looks good with dxvk (Mesa master):

![](https://i.imgur.com/rEAzBqY.jpg)
Pependos 9 Apr 2018
Strange behaviour today: the game crashes when dxvk files overrides sets to 'native' (with setup_dxvk.sh script) and starts when 'builtin' (copied exactly into .../windows/system32), but DXVK_HUD=1 in this case doesn't work. Yes, I made some experiments yesterday to try to make run 'NieR: Automata' and 'GTA V', but nothing special. Also I always make a backup of my wine prefix before experiments, so I have no idea what's the reason of this mess.
Shmerl 9 Apr 2018
Strange behaviour today: the game crashes when dxvk files overrides sets to 'native' (with setup_dxvk.sh script) and starts when 'builtin' (copied exactly into .../windows/system32), but DXVK_HUD=1 in this case doesn't work. Yes, I made some experiments yesterday to try to make run 'NieR: Automata' and 'GTA V', but nothing special. Also I always make a backup of my wine prefix before experiments, so I have no idea what's the reason of this mess.

Just tested TW3 with latest dxvk - it works fine.
Faattori 10 Apr 2018
So I tried to get into the DXVK bandwagon too, but I'm only getting a black screen and can't find/figure/remember out what could be the problem. I'm pretty sure it's something stupidly basic.

My process was:
Create a new WineDXVK prefix with wine-3.5
Get the dxvk-0.41 release and run the setup script on the DXVK prefix, all is green
Run witcher3.exe, the screen is black but music is playing and mouse input works, DXVK_HUD=1 shows that it's using dxvk

When I change the $WINEPREFIX to my old Witcher3 prefix the game runs fine like with regular wine releases.

d3d11.log
dxgi.log

Ideas? Solutions?
Shmerl 10 Apr 2018
Ideas? Solutions?

Are you using GOG version or Steam one? Steam version has some problem with overlay which you need to disable to use dxvk. GOG version should be OK by default.
Faattori 10 Apr 2018
It is the Steam version, but I am running the witcher3.exe directly on both cases. Steam is not open and therefore the overlay shouldn't be the problem.
Shmerl 10 Apr 2018
Not sure then. It could be a problem with your nvidia driver. Are you using latest dxvk master? You can report your issue here: https://github.com/doitsujin/dxvk/issues/138
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