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By the way, looking at some slides, I notcied that besides multi-GPU, Khronos did actually plan to add transform feedback for Vulkan. So may be they are still planning to? That would help with stream output issue.
They didn't really comment about it here.
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Just tested TW3 with latest dxvk - it works fine.
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My process was:
Create a new WineDXVK prefix with wine-3.5
Get the dxvk-0.41 release and run the setup script on the DXVK prefix, all is green
Run witcher3.exe, the screen is black but music is playing and mouse input works, DXVK_HUD=1 shows that it's using dxvk
When I change the $WINEPREFIX to my old Witcher3 prefix the game runs fine like with regular wine releases.
d3d11.log
dxgi.log
Ideas? Solutions?
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Are you using GOG version or Steam one? Steam version has some problem with overlay which you need to disable to use dxvk. GOG version should be OK by default.
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