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- Unofficial PC port of Zelda: Majora's Mask, 2 Ship 2 Harkinian has a big new release out
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Nvidia introduced a new SPIR-V compiler recently, may be it's affecting it? Try disabling it with:
__GL_NextGenCompiler=0
I got Vega 56 recently (Sapphire Pulse) and it's a good card, but prices on it jump like crazy. Wait for a chance when it's at some normal level and buy quickly :)
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Wow, OK far more complicated than I imagined, and yes I can see for a general 'emulator' not knowing how each implementation of stream output in every game works you cant produce a general function to replace, you would have to create one case for every game and that would be ugly and wasteful.
Thanks for the explanation.
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I tried setting that environment variable, and I'm still having the same problems. At this point, I'll probably wait until after I upgrade to Fedora 28 and then give things another go. I'm wondering if perhaps the binary .dll files that I downloaded are linked in a certain way that's incompatible with Fedora? Has everyone here built their own DXVK, or are other folks also using the binary releases?
Thanks!
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I always build them, it's not hard - give it a try.
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I used the Binary when I tested; I have a few other games to go so will probably wait a while til either the OpenGL WINE implementation is providing better performance, or until Vulkan has a way to elegantly deal with Stream Output.
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Both will take a while.
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"I've been able to install and make Steam's Witcher 3 start following cRaZy-bisCuiT's how-to, with Wine 3.7.
In fact I copied the game folder of my Windows install to my wine prefix. This said, it's really laggy and slow. Better than stock Wine but not really playable. It's far from the Windows version with the same hardware (i7-3770, GTX 960, Nvidia 396.18). Any clue what might be wrong?"
Shmerl:
"Better use this thread for it."
Thanks! Didn't tought about this one.
I'm using DXVK 0.42 with Wine 3.7. Didn't know about the regression with Nvidia driver 396.18. Will try driver 390.
Found this thread:
https://github.com/doitsujin/dxvk/issues/267
Totally noob in _GL_NextGenCompiler... Is this a xorg.conf parameter? How do you configure that?