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- Unofficial PC port of Zelda: Majora's Mask, 2 Ship 2 Harkinian has a big new release out
- Steam Controller 2 is apparently a thing and being 'tooled for a mass production' plus a new VR controller
- Half-Life: Blue Shift remake mod Black Mesa: Blue Shift - Chapter 5: Focal Point released
- Linux kernel 6.12 is out now with real-time capabilities, more gaming handheld support
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- > See more over 30 days here
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True, but I have waited this long. plus my games backlog is almost 20 games deep at this point so I feel I will have enough to fill the time. :)
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It's an environment viariable. Set it to 0 when launching the game:
__GL_NextGenCompiler=0
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Same here. I've never played the full game yet and still stuck in Velen. Avoiding spoilers is a bit hard though :)
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Time for me to make a note of this for future driver updates ;)
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In Wine... Duh!
I'm quick on the pick-up if you tell me often enough. Lol!
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If you launch your game from a bash script (.sh file), you can add it in. An example of my launch script for Path of Exile in Wine:
This way the environment variable is applied automatically at launch.
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You mean for using Wine in general, or for configuring TW3 in it? I thought today you don't need tweaks, it pretty much works out of the box.
I maintained a howto here, but there isn't a need for it today.
Splendid idea, I utterly concur! Speaking at least for myself, a fool-proof terminal tutorial on how to set up a running Dxvk-Wine would be most welcome. Being just a humble admirer of Shmerl's and others' prowess in magicking dlls and compiling stuff, I never really succeed in patching together the various info properly - but somehow manage to keep up my enthusiasm.
Hence a list of command lines - starting from scratch - one may only copy/paste would be great.
I.e. you have a fresh new install of Ubuntu 16.04/17.x and/or Arch-Antergos and in order to get games running with the latest stable(!) Dxvk-Wine open a terminal and enter 1... 2... 3...
Note: That such a tutorial should also include the proper functioning GPU-driver-installation both for Nvidia and AMD, since doitsujin seemingly (and from his point of view sufficiently) lists merely drivers which cause issues on github, yet a common user like me would explicitly need to be told which ones do work and which to avoid under any circumstance.
Thanks you very much! Kudos and looking forward!
Cecco
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Let me allow to quote myself to help you with a tutorial.