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- Unofficial PC port of Zelda: Majora's Mask, 2 Ship 2 Harkinian has a big new release out
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Awesome! Thanks!
For the record, 396.24 seems to take care of the performance regression, but... And there is a big but... I see flashing water textures over the dirt trails, in Crow's Perch. With __GL_NextGenCompiler=0, everything works fine.
@cRaZy-bisCuiT
Thank you very much! Since these instructions are truly plain and simple - and among the clearest I hitherto found on the web - I actually followed them already last weekend when trying to get dxvk running in a vanilla Ubuntu 16.04.
Wine-prefixing (wine 3.6 staging), dxvk-extraction and game-installation into that new prefix worked quite fine.
Dxvk also seems to run, since I can activate the Dxvk-Hud (with version, fps, memory etc.), but as soon as a game attempts to access DX11, I end up with a system freeze of the kind described under doitsujin's dxvk/issues/251.
So is there anything else I have to do? Copy some dlls or change something in winecfg?
Is Mesa 17.3.3, which I am running, the troublemaker, what other AMD-driver ought I to use? What AMD-driver do you employ, Biscuit?
PS: Since this is @Shmerl's Witcher-Thread, and I do not wish to spam it with general Dxvk-travails, I may try running Witcher3 on my system and then post results. Yet I shall have to re-download the entire game from GOG overnight.
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I wanted to provide an update on my efforts to get the Witcher 3 running on Fedora 28 (just upgraded). I was able to successfully get everything working with Wine Staging 3.7 and DXKV 0.42, but there was a specific step that I performed that might help others.
I'm not sure how many people dual boot, but I no longer use Windows so I was unable to install the Witcher 3 on Windows and simply copy over the files. What I ended up needing to to is this:
1. Create a new wine prefix (Wine Staging 3.7)
2. Run the GOG installer for the Witcher 3 (note that at the end of the installation it also installs a C++ redistributable package - which I believe it what causes the problems I was experiencing).
3. Copy the entire Witcher 3 directory and all it's files to a location outside the prefix.
4. Delete the wine prefix.
4. Create another new wine prefix (Wine Staging 3.7)
5. Move the Witcher 3 directory into the new "clean" wine prefix
6. Setup DXVK (I simply copied the DLLs to c:/windows/system32)
7. Use winecfg to set d3d11.dll and dxgi.dll to "native".
8. Run the game.
I think the key was creating a new "clean" wine prefix without the C++ restributable package, and to only have the Witcher 3 data files in that prefix.
Hope this helps others!
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Are you using GOG classic installer or Galaxy enabled one? I've always used the classic installer and never had this issue.
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Yup! I was using the Galaxy enabled installer, although I chose specifically to not install the GOG Galaxy client (customized the installation process). That explains the problems I was having...
Man, what a silly mistake. Do you think I should reinstall using the classic installer? Everything appears to be working at this point.
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I don't think you need it now, but keep it in mind for future installations.
Alright, following cRaZy-bisCuiT's instructions one by one in a new Wine 3.6-staging prefix, into which I installed TW3 GOTY via the classic GOG installer (i.e. not Galaxy), the Witcher starts and the menu with background campfire animation looks fine at 60fps.
Yet, alas, as soon as I commence e.g. 'Blood and Wine' I see this:
![](file:///home/galland/Bilder/Dxvk_Witcher3_Testrun_2018-05-04 11-28-10.png)
(disabling all TW3 post-processing options doesn't help either)
No crashes or freezes this time, I can exit via menu, change settings and restart as I like.
Both dxvk-hud and console info put out:
AMD RADV TONGA (LLVM 5.0.0), Driver: 17.2.8, Vulkan: 1.0.42
But console output starts with this warning and produces stacks of errors as these:
WARNING: radv is not a conformant vulkan implementation, testing use only.
[...]
err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented
[...]
err: D3D11Device::CreateBuffer: D3D11_BIND_STREAM_OUTPUT not supported
[...]
../../../src/compiler/spirv/spirv_to_nir.c:2737 WARNING: Unsupported SPIR-V capability: SpvCapabilityImageCubeArray
So I suppose something must be amiss or I should switch from AMD RADV to another driver.
Any advice, help, hint would be most welcome.
Much obliged.
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Yep, your Mesa is too old.