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- Steam Controller 2 is apparently a thing and being 'tooled for a mass production' plus a new VR controller
- Unofficial PC port of Zelda: Majora's Mask, 2 Ship 2 Harkinian has a big new release out
- Half-Life: Blue Shift remake mod Black Mesa: Blue Shift - Chapter 5: Focal Point released
- Linux kernel 6.12 is out now with real-time capabilities, more gaming handheld support
- Steam Deck OLED: Limited Edition White and Steam Deck Australia have launched
- > See more over 30 days here
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The Sci-Fi Shooters Humble Bundle is a top deal with Sy…
- Pyrate -
S.T.A.L.K.E.R. 2: Heart of Chornobyl review - works on …
- Shmerl -
S.T.A.L.K.E.R. 2: Heart of Chornobyl review - works on …
- Trias -
S.T.A.L.K.E.R. 2: Heart of Chornobyl review - works on …
- Shmerl -
S.T.A.L.K.E.R. 2: Heart of Chornobyl review - works on …
- Trias - > See more comments
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If you download using the browser (not recommended), make sure to select "classic installers".
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3440x1440
Maxed Settings - (Nvidia specific gimmicks turned off of course)
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Can shader compiler itself get faster?
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I think the problem with DXVK was that shaders were genereated dynamically, and somehow there was no way to use cache approach there (i.e. you can't know in advance what the generated shader will end up like, so you need to generate it each time)? May be @YoRHa-2B can correct me. Actual SPIR-V compilation to machine code is probably already cached by radv and other drivers.
Though I'm not quite clear why this process is non deterministic. Aren't input shaders (DXBC) a fixed thing? So the output should supposedly be a fixed thing too. If the input / output relation can be cached, the transpiling step can be skipped.
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Are there tools related to graphics performances in the Steam Linux client? I didn't expect that.
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All I wanted to say is, for those that want controller support, adding the DXVK-Witcher3 to the Linux Steam client seems to be a working solution. There are probably other ways, but that's the best one I found, after trying different combinations.
By the way, the Steam version of Witcher 3 doesn't require Steam to run. It's just that you loose the cloud saves feature.