The Witcher 3 in Wine
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Ehvis 8 Feb 2019
But Wine, Dxvk, PlayonLinux,proton and Lutris; I can't get that together now. Is there a good, coherent tutorial somewhere? Best in writing?

I'm sure the first thing that will be asked by someone that can answer is: Steam or GOG? NVidia or AMD?
amatai 9 Feb 2019
  • Supporter
Ok, seems that I have 4 to 5 times more performance with Proton 3.7 than 3.16 with steam play. I have nvidia 415.27 driver version.
Does anyone has the same performance drop? That makes the game almost unplayable for Proton 3.16 (can't do combat without crash) and very pleasant in Proton 3.7 (eyes not good enough to see any difference between 50FPS and 100).
Also the savegame are in ~/Documents/The Witcher 3 with Proton 3.16 and in ~/.steam/steam/steamapps/compatdata/[Numbers]/pfx/drive_c/.../The Witcher 3 for Proton 3.7
Shmerl 10 Feb 2019
Do you also see performance drop in regular Wine+dxvk?
thk_ms 10 Feb 2019
I'm sure the first thing that will be asked by someone that can answer is: Steam or GOG? NVidia or AMD?

Hello and good morning,

thank you for answering. I have a Nvidia in my PC. I haven't a steam or GOG account. Yesterday I tried to install W3 with installationdisk by PlayonLinux. The two presquenziell-Videos and the config-part of W3 works. Loading the first gameparts doesn't.
After that I tried to import the game into Lutris but it doesn't work.

Thanks, thk_ms
Shmerl 10 Feb 2019
I haven't a steam or GOG account. Yesterday I tried to install W3 with installationdisk by PlayonLinux.

If you bought TW3 on a disk, it's probably some outdated version. They provide a GOG key in such case, so open GOG account, get TW3 there using the key form the disk, and download that first. Then install it in Wine.
Shmerl 22 Feb 2019
Just tried new Mesa Vulkan HUD layer with TW3 / radv. The font is broken with Mesa master, and also doesn't show framerate. But at least we are getting somewhere with a general purpose Vulkan HUD!


![](https://i.imgur.com/3jz7Jmi.jpg)
skyrrd 22 Feb 2019
I thought the hud was written for Intels anv Vulkan driver and has to be customized to work with radv.
Shmerl 22 Feb 2019
I thought the hud was written for Intels anv Vulkan driver and has to be customized to work with radv.

I suppose it needs some work to be usable with radv (as you can see it's not rendering fonts properly), however it's implemented as a Vulkan layer, and therefore can be loaded with any Vulkan driver.

After building Mesa master, it produced libVkLayer_MESA_overlay.so and libVkLayer_MESA_overlay.json. I added this to my hud script, which I already use for GALLIUM_HUD:

export VK_LAYER_PATH=/opt/mesa-master/share/vulkan/explicit_layer.d
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/opt/mesa-master/share/vulkan/explicit_layer.d
export VK_INSTANCE_LAYERS=VK_LAYER_MESA_overlay VK_LAYER_MESA_OVERLAY_STATS=submit,draw,pipeline-graphics


It kind of "works" with radv. For older Mesa fonts work better:

![](https://i.imgur.com/MGJJOmw.png)

I suppose it wasn't tested with radv much, so stats can be focused on anv now.
Shmerl 22 Feb 2019
The HUD is now fixed in Mesa master:

![](https://i.imgur.com/XFmMncw.jpg)

A pity it has no framerate yet though.
Shmerl 22 Feb 2019
By the way, this HUD layer should work with Nvidia blob as well I suppose.
Shmerl 24 Feb 2019
The HUD now has FPS counter:

![](https://i.imgur.com/s6HEwWt.jpg)
Shmerl 24 Feb 2019
If anyone needs a helper script for using the HUD, see: https://gitlab.com/snippets/1829585
Pangaea 26 Feb 2019
Brief intro: I thoroughly enjoyed the first two Witcher games and have waited for years to purchase this one. Darn shame they broke the promise about releasing it for Linux. Now/recently the game was 70% off on GOG, and I heard from Shmerl that the game is properly playable on Linux, so I finally bought it (no spoilers please!!). Great fun so far, if also very overwhelming with about 994 question marks on the map - and I'm mostly struggling something fierce with the combat (on blood and broken bones difficulty). Too used to the roll-roll-roll gameplay from Witcher 2 perhaps. Using plain dodge a lot more now, but it's so easy to die if I get hit.

But enough about that. I bought the game on GOG and installed it using an excellent installation script by a user named adamhm. Recently I wrote on the GOG forum about a sound issue I had. The sound would suddenly start crackling and would sometimes also feel a bit "hollow". When I restarted the game it was back to normal. Found a suggested solution, and thankfully it is working, at least on my rig. So if you run into the same issues, it's worth a shot. Ḯ've played probably 8-10 hours since, and not had any more sound issues.

Add "tsched=0" to /etc/pulse/default.pa so this line looks like this:
load-module module-udev-detect tsched=0

Yesterday another problem turned up, this time a graphic glitch. Not seen it anywhere else, but it was on the last stretch of the tower of mice mission, with Keira. I picked some dodgy choices so a fight ensued, so I replayed it, and the same thing happened then too. Hopefully it won't be an issue moving forward, because I've not seen it previously.

![](https://i.imgur.com/oKtGYWy.jpg)

![](https://i.imgur.com/3xeBLBU.jpg)

Here is my rig:
Spoiler, click me

inxi -Fxz
System:
  Host: thunderstruck Kernel: 4.18.0-15-generic x86_64 bits: 64 
  compiler: gcc v: 7.3.0 Desktop: Cinnamon 4.0.9 
  Distro: Linux Mint 19.1 Tessa base: Ubuntu 18.04 bionic 
Machine:
  Type: Desktop Mobo: MSI model: Z87-G43 (MS-7816) v: 1.0 serial: <filter> 
  BIOS: American Megatrends v: 1.11 date: 05/09/2015 
CPU:
  Topology: Quad Core model: Intel Core i5-4670K bits: 64 type: MCP 
  arch: Haswell rev: 3 L2 cache: 6144 KiB 
  flags: lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 27199 
  Speed: 860 MHz min/max: 800/3800 MHz Core speeds (MHz): 1: 800 2: 800 
  3: 800 4: 800 
Graphics:
  Device-1: NVIDIA GK104 [GeForce GTX 770] vendor: Micro-Star MSI 
  driver: nvidia v: 415.27 bus ID: 01:00.0 
  Display: x11 server: X.Org 1.19.6 driver: nvidia 
  unloaded: fbdev,modesetting,nouveau,vesa resolution: 1920x1080~60Hz 
  OpenGL: renderer: GeForce GTX 770/PCIe/SSE2 v: 4.6.0 NVIDIA 415.27 
  direct render: Yes 
Audio:
  Device-1: Intel 8 Series/C220 Series High Definition Audio 
  vendor: Micro-Star MSI driver: snd_hda_intel v: kernel bus ID: 00:1b.0 
  Device-2: NVIDIA GK104 HDMI Audio vendor: Micro-Star MSI 
  driver: snd_hda_intel v: kernel bus ID: 01:00.1 
  Sound Server: ALSA v: k4.18.0-15-generic 
Network:
  Device-1: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet 
  vendor: Micro-Star MSI driver: r8169 v: 2.3LK-NAPI port: d000 
  bus ID: 03:00.0 
  IF: enp3s0 state: up speed: 1000 Mbps duplex: full mac: <filter> 
Drives:
  Local Storage: total: 4.15 TiB used: 2.44 TiB (58.8%) 
  ID-1: /dev/sda vendor: Kingston model: SH103S3240G size: 223.57 GiB 
  ID-2: /dev/sdb vendor: Seagate model: ST3320620AS size: 298.09 GiB 
  ID-3: /dev/sdc vendor: Seagate model: ST2000VX000-1CU164 size: 1.82 TiB 
  ID-4: /dev/sdd vendor: Samsung model: SSD 860 EVO 1TB size: 931.51 GiB 
  ID-5: /dev/sde vendor: Samsung model: SSD 860 EVO 1TB size: 931.51 GiB 
Partition:
  ID-1: / size: 219.06 GiB used: 22.38 GiB (10.2%) fs: ext4 dev: /dev/sda1 
  ID-2: /home size: 915.89 GiB used: 152.41 GiB (16.6%) fs: ext4 
  dev: /dev/sdd1 
Sensors:
  System Temperatures: cpu: 29.8 C mobo: 27.8 C gpu: nvidia temp: 33 C 
  Fan Speeds (RPM): N/A gpu: nvidia fan: 38% 
Info:
  Processes: 204 Uptime: 37m Memory: 7.74 GiB used: 1.88 GiB (24.3%) 
  Init: systemd runlevel: 5 Compilers: gcc: 7.3.0 Shell: bash v: 4.4.19 
  inxi: 3.0.27 

Shmerl 26 Feb 2019
Welcome to the forum Pangaea! It could be Nvidia bug, or something with dxvk. Please report it here (preferably with save from the location where it happens to try to reproduce it): https://github.com/doitsujin/dxvk/issues/138
Avehicle7887 26 Feb 2019
@Pangea: Can you upload your savegame somewhere, I can give this a try on my system.

On another note, I have a savegame without this quest complete so I can try and work my way up to that point. Will keep you posted.

EDIT: 2 hours later....I worked up my way to the point where the screenshots were taken, same dialogue too. On my system they render fine, also tried reloading and got same positive result. This was on 418.43 drivers with DXVK 1.0 and GTX 1060 6GB.

Tomorrow I'll try the savegame with my old system which still uses a GTX 760 and update the drivers to 415.27 to match @Pangea's system as best as I can. :)

In the meantime I also found this youtube video where a similar rendering error occurs (Skip to 2:57, the fault is at 3:00): https://www.youtube.com/watch?v=idadlPlGBLY
Shmerl 27 Feb 2019
In the meantime I also found this youtube video where a similar rendering error occurs (Skip to 2:57, the fault is at 3:00): https://www.youtube.com/watch?v=idadlPlGBLY

Can it be simply a game bug then if it happens even on Windows?
Pangaea 27 Feb 2019
Since you found a video that shows the issue, presumably on Windows, maybe it's a bug with the game itself?

Thankfully I had a manual save not too far away - just a long swim across from the "love" scene for Geralt :P
Hopefully this upload works: https://megaupload.nz/r683t4vdbf/Keira-bug-TW3.tar_gz

Here is a picture of the blue-ish tearing as well. It doesn't always happen, and it can occur on the sides too. Not very pronounced in this screenshot, but you see it at the bottom. Maybe best to view it by opening the image in a picture program and then zooming out. Shows up clearing with black on the "outside" too. In-game, it's very visible when it happens, though.

![](https://i.imgur.com/xcPOlpf.jpg)
Shmerl 27 Feb 2019
Don't forget to specify your system / hardware info in the bug report. And can you attach the save there as well please?
Pangaea 27 Feb 2019
I've added more info to the post over there, including a link to the savegame. If it's a bug with the game, I suppose they'll figure it out? Will keep an eye for this occurring anywhere else.

The game actually runs really well, some small niggles aside - my main problem with it is the camera and controls. Have died many a time to those "monsters" :D
Avehicle7887 27 Feb 2019
Since you found a video that shows the issue, presumably on Windows, maybe it's a bug with the game itself?

Thankfully I had a manual save not too far away - just a long swim across from the "love" scene for Geralt :P
Hopefully this upload works: https://megaupload.nz/r683t4vdbf/Keira-bug-TW3.tar_gz

Here is a picture of the blue-ish tearing as well. It doesn't always happen, and it can occur on the sides too. Not very pronounced in this screenshot, but you see it at the bottom. Maybe best to view it by opening the image in a picture program and then zooming out. Shows up clearing with black on the "outside" too. In-game, it's very visible when it happens, though.

I just finished testing out my savegame on the GTX 760 + 415.27. The issue isn't present in any of the dialog.

I also tried your savegame on my main system and the visual bug is there. It seems to be an object of sorts but I can't make out what it is, nevertheless it's not too different from the one in the youtube video. It's safe to say that this a game issue not a DXVK one.

As for the blue line, I see what you mean in the screenshot but never saw it myself.
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