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I'm sure the first thing that will be asked by someone that can answer is: Steam or GOG? NVidia or AMD?
Does anyone has the same performance drop? That makes the game almost unplayable for Proton 3.16 (can't do combat without crash) and very pleasant in Proton 3.7 (eyes not good enough to see any difference between 50FPS and 100).
Also the savegame are in ~/Documents/The Witcher 3 with Proton 3.16 and in ~/.steam/steam/steamapps/compatdata/[Numbers]/pfx/drive_c/.../The Witcher 3 for Proton 3.7
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Hello and good morning,
thank you for answering. I have a Nvidia in my PC. I haven't a steam or GOG account. Yesterday I tried to install W3 with installationdisk by PlayonLinux. The two presquenziell-Videos and the config-part of W3 works. Loading the first gameparts doesn't.
After that I tried to import the game into Lutris but it doesn't work.
Thanks, thk_ms
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If you bought TW3 on a disk, it's probably some outdated version. They provide a GOG key in such case, so open GOG account, get TW3 there using the key form the disk, and download that first. Then install it in Wine.
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![](https://i.imgur.com/3jz7Jmi.jpg)
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I suppose it needs some work to be usable with radv (as you can see it's not rendering fonts properly), however it's implemented as a Vulkan layer, and therefore can be loaded with any Vulkan driver.
After building Mesa master, it produced libVkLayer_MESA_overlay.so and libVkLayer_MESA_overlay.json. I added this to my hud script, which I already use for GALLIUM_HUD:
export VK_LAYER_PATH=/opt/mesa-master/share/vulkan/explicit_layer.d
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/opt/mesa-master/share/vulkan/explicit_layer.d
export VK_INSTANCE_LAYERS=VK_LAYER_MESA_overlay VK_LAYER_MESA_OVERLAY_STATS=submit,draw,pipeline-graphics
It kind of "works" with radv. For older Mesa fonts work better:
![](https://i.imgur.com/MGJJOmw.png)
I suppose it wasn't tested with radv much, so stats can be focused on anv now.
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![](https://i.imgur.com/XFmMncw.jpg)
A pity it has no framerate yet though.
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![](https://i.imgur.com/s6HEwWt.jpg)
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But enough about that. I bought the game on GOG and installed it using an excellent installation script by a user named adamhm. Recently I wrote on the GOG forum about a sound issue I had. The sound would suddenly start crackling and would sometimes also feel a bit "hollow". When I restarted the game it was back to normal. Found a suggested solution, and thankfully it is working, at least on my rig. So if you run into the same issues, it's worth a shot. Ḯ've played probably 8-10 hours since, and not had any more sound issues.
Add "tsched=0" to /etc/pulse/default.pa so this line looks like this:
load-module module-udev-detect tsched=0
Yesterday another problem turned up, this time a graphic glitch. Not seen it anywhere else, but it was on the last stretch of the tower of mice mission, with Keira. I picked some dodgy choices so a fight ensued, so I replayed it, and the same thing happened then too. Hopefully it won't be an issue moving forward, because I've not seen it previously.
![](https://i.imgur.com/oKtGYWy.jpg)
![](https://i.imgur.com/3xeBLBU.jpg)
Here is my rig:
Spoiler, click me
inxi -Fxz
System:
Host: thunderstruck Kernel: 4.18.0-15-generic x86_64 bits: 64
compiler: gcc v: 7.3.0 Desktop: Cinnamon 4.0.9
Distro: Linux Mint 19.1 Tessa base: Ubuntu 18.04 bionic
Machine:
Type: Desktop Mobo: MSI model: Z87-G43 (MS-7816) v: 1.0 serial: <filter>
BIOS: American Megatrends v: 1.11 date: 05/09/2015
CPU:
Topology: Quad Core model: Intel Core i5-4670K bits: 64 type: MCP
arch: Haswell rev: 3 L2 cache: 6144 KiB
flags: lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 27199
Speed: 860 MHz min/max: 800/3800 MHz Core speeds (MHz): 1: 800 2: 800
3: 800 4: 800
Graphics:
Device-1: NVIDIA GK104 [GeForce GTX 770] vendor: Micro-Star MSI
driver: nvidia v: 415.27 bus ID: 01:00.0
Display: x11 server: X.Org 1.19.6 driver: nvidia
unloaded: fbdev,modesetting,nouveau,vesa resolution: 1920x1080~60Hz
OpenGL: renderer: GeForce GTX 770/PCIe/SSE2 v: 4.6.0 NVIDIA 415.27
direct render: Yes
Audio:
Device-1: Intel 8 Series/C220 Series High Definition Audio
vendor: Micro-Star MSI driver: snd_hda_intel v: kernel bus ID: 00:1b.0
Device-2: NVIDIA GK104 HDMI Audio vendor: Micro-Star MSI
driver: snd_hda_intel v: kernel bus ID: 01:00.1
Sound Server: ALSA v: k4.18.0-15-generic
Network:
Device-1: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet
vendor: Micro-Star MSI driver: r8169 v: 2.3LK-NAPI port: d000
bus ID: 03:00.0
IF: enp3s0 state: up speed: 1000 Mbps duplex: full mac: <filter>
Drives:
Local Storage: total: 4.15 TiB used: 2.44 TiB (58.8%)
ID-1: /dev/sda vendor: Kingston model: SH103S3240G size: 223.57 GiB
ID-2: /dev/sdb vendor: Seagate model: ST3320620AS size: 298.09 GiB
ID-3: /dev/sdc vendor: Seagate model: ST2000VX000-1CU164 size: 1.82 TiB
ID-4: /dev/sdd vendor: Samsung model: SSD 860 EVO 1TB size: 931.51 GiB
ID-5: /dev/sde vendor: Samsung model: SSD 860 EVO 1TB size: 931.51 GiB
Partition:
ID-1: / size: 219.06 GiB used: 22.38 GiB (10.2%) fs: ext4 dev: /dev/sda1
ID-2: /home size: 915.89 GiB used: 152.41 GiB (16.6%) fs: ext4
dev: /dev/sdd1
Sensors:
System Temperatures: cpu: 29.8 C mobo: 27.8 C gpu: nvidia temp: 33 C
Fan Speeds (RPM): N/A gpu: nvidia fan: 38%
Info:
Processes: 204 Uptime: 37m Memory: 7.74 GiB used: 1.88 GiB (24.3%)
Init: systemd runlevel: 5 Compilers: gcc: 7.3.0 Shell: bash v: 4.4.19
inxi: 3.0.27
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On another note, I have a savegame without this quest complete so I can try and work my way up to that point. Will keep you posted.
EDIT: 2 hours later....I worked up my way to the point where the screenshots were taken, same dialogue too. On my system they render fine, also tried reloading and got same positive result. This was on 418.43 drivers with DXVK 1.0 and GTX 1060 6GB.
Tomorrow I'll try the savegame with my old system which still uses a GTX 760 and update the drivers to 415.27 to match @Pangea's system as best as I can. :)
In the meantime I also found this youtube video where a similar rendering error occurs (Skip to 2:57, the fault is at 3:00): https://www.youtube.com/watch?v=idadlPlGBLY
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Can it be simply a game bug then if it happens even on Windows?
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Thankfully I had a manual save not too far away - just a long swim across from the "love" scene for Geralt :P
Hopefully this upload works: https://megaupload.nz/r683t4vdbf/Keira-bug-TW3.tar_gz
Here is a picture of the blue-ish tearing as well. It doesn't always happen, and it can occur on the sides too. Not very pronounced in this screenshot, but you see it at the bottom. Maybe best to view it by opening the image in a picture program and then zooming out. Shows up clearing with black on the "outside" too. In-game, it's very visible when it happens, though.
![](https://i.imgur.com/xcPOlpf.jpg)
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The game actually runs really well, some small niggles aside - my main problem with it is the camera and controls. Have died many a time to those "monsters" :D
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I just finished testing out my savegame on the GTX 760 + 415.27. The issue isn't present in any of the dialog.
I also tried your savegame on my main system and the visual bug is there. It seems to be an object of sorts but I can't make out what it is, nevertheless it's not too different from the one in the youtube video. It's safe to say that this a game issue not a DXVK one.
As for the blue line, I see what you mean in the screenshot but never saw it myself.