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- Unofficial PC port of Zelda: Majora's Mask, 2 Ship 2 Harkinian has a big new release out
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It's actually more annoying that we can't talk to the blacksmith in Blackbough without first meditating in the area. And a few times it's been impossible to complete various "open secret door" or suchlike interactions without restarting the game or reloading a save. I spent ever so long trying to open the secret door in the "tower mice" mission (from the above-mentioned Keira bug), including walking all over the island trying to find more spots for ghosts to interact with. Eventually I simply gave up and reloaded a save, and the 'door' opened right away. Stuff like that would be more important to fix as it has real consequences, and I don't think this is Linux or DXVK-related.
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https://www.nexusmods.com/witcher3/mods/2067/
https://www.youtube.com/watch?v=Vntc3Sfd50g
It makes meditation in the game into something actually interesting.
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Thanks for the tip about that mod. I'm not using it yet, but it looks pretty nice. Have thought about a mod that zooms out the minimap a bit, as it's not very useful that zoomed in, but for now the only mod I've employed is one that disabled the storybooks videos when loading saves. Those got annoying pretty fast, albeit really cool the first time I saw it.
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amdvlk:
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radv:
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If using amdvlk, don't forget to enable disk shader cache, it's off by default (only runtime cache is used if you don't enable it):
in
$HOME/.config/amdPalSettings.cfg
ShaderCacheMode 2
Cache is stored in: $HOME/.cache/AMD/LlpcCache
On RADV you can improve performance by setting dxvk.useEarlyDiscard = True. This is enabled by default for ANV as well as AMDVLK and the -PRO driver, but not for RADV because it triggers a GPU hang in Nier. Yields one or two FPS when there's a lot of vegetation on screen.
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Looks like some reported other issues with Polaris and amdvlk in TW3 as well:
https://github.com/GPUOpen-Drivers/AMDVLK/issues/74
Interesting, I'll give it a try. Does it hang with any other games? Could be some llvm/amdgpu bug.
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I'm also using a kernel with bulk moves in amdgpu, which were disabled in 5.0. I hope they'll come back before 5.1 release:
https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/tree/drivers/gpu/drm/amd/amdgpu/amdgpu_vm.c#n655