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I like immersion too, so I'll be sure to grab that the No Talk mod. Friendly HUD is imo a must for such experience. I would set it up so I would have a number showing quests and markers when using Witcher senses like this video at 4minute mark.
You can also disable radial blur during Witcher senses. I am torn when it comes to Witcher senses. On one hand you need to use it to highlight barrels and such containing loot. On another it's such a shame to go into Witcher sense as opposed to normal mode, as it kinda impedes your view of teh game.
Here you come across a nice place, but now you must frequently use your Witcher senses to find the stuff.
It would have been perfect if there was a mod that did what Witcher senses did for objects containing loot, but that the highlightning would stay permanent until you left that area or/and made the highlight less pronounced.
Softening the yellow highlight would be similar to what they did with Witcher 1 and 2/3 when it comes to Quen. Quen in W1 was to much effect.
Another thing that I find really annoying is candles and light sources. Often getting in way of interacting with npcs or objects.
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I've seen friendly HUD, but decided not to use it. I'm OK with vanilla interface in this regard (though I disable quest name in the HUD, since it's just taking space for nothing - I know what my current quest is anyway).
I don't find using witcher senses annoying. But what I miss is the medallion interaction. In TW1 the medallion could alert you about monsters proximity. May be I missed it, but I don't see any analog of that in TW3. TW2 had something in between.
https://witcher.gamepedia.com/Witcher_medallion
Thanks mate! I will do this over the weekend so I can continue the game :)
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Though it was quite impressive to gallop on two legs for a good while.
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The reason I post is that after a couple hours of playing, the crackling sound issue happened again. There was a cutscene and conversation after some dungeon delving, and the sound suddenly started crackling. I've no idea what causes this, but it would be great if it was possible to solve it somehow.
Previously I edited a config file or suchlike after reading a tip about it, and that helped, but didn't remove the issue. I don't recall exactly what that change was, nor where, as it's been so long ago now.
Since last time I played I've started using the 5.0 kernel -- but as this sound issue was present both before and after the upgrade, I guess it doesn't impact anything in that regard.
If you have any advice, I'm all ears (as little as that makes sense when reading :P )
Edit: I found what I did earlier.
https://askubuntu.com/questions/1033405/crackling-and-delayed-sound-after-upgrading-to-18-04
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Medium armor seems most Witcher-lore fitting. Though light armor gives more stamina regeneration bonus, but at the cost of much lower protection.
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Agree with you that Griffin gear makes most sense in terms of lore. Or possibly the light armour variant tbh, as witchers are all about quick reactions. With how the bonuses work though, I think griffin makes most sense. Feels more balanced too. I'm currently sporting some alder boots, but apart from that have gone with Griffin. Never found the way to the blasted Temple Isle stuff, though, so maybe I'll always lack something, haha. (edit: this was Cat not Griffin I see)
Some great scenery shots :)
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As for playthrough, I was so far exploring Velen and didn't even get to Novigrad yet :)
Spoiler, click me
And one thing to note about importing the save from TW2.
Spoiler, click me
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