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The Witcher 3 in Wine
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Shmerl May 22, 2019
Quoting: PangaeaMostly Quen for protection, and the odd Igni. And much more rare, Aard and Anxii. And Yrden against those very dangerous noon wrights and suchlike. Died sooooooooooooo many times in those quests early on.

You should try Axii more often. It works wonders even on very large enemies.


Quoting: PangaeaAnd I also ignored gwent and mostly boxing. The former took way too much time and wasn't fun, and the latter is kinda silly when Geralt takes 2-3 hits and is knocked out, while your opponent needs 50 or something nuts like that.

I actually find fist fighting easy, once you figure out dodging and counterattack method. I.e. same as with swords riposte, block right before the opponent lands the blow, this breaks the attack and you have a chance to land a powerful counterattack right away. That knocks them out a lot faster than regular attacks.

Gwent also gets more fun once you build up your decks and figure out the flow. But it takes time to get stronger decks. Special card abilities play a bigger role against stronger opponents, rather than raw high card stats. I try to play with every merchant and character I meet if there is such option, and buy all cards if they are sold. That's the way to build up your decks.

Regarding crossbow bolts - I also just dump then in the stash, since I have no use for them. I tried selling or dismantling them, but no one accepts them weirdly. Not sure why CDPR made it that way.
Shmerl May 23, 2019
Quoting: PangaeaThe inventory screen is standard btw, it's just the stats part (hit "C" I think it was? from the inventory screen). The only mod I'm using is to disable those videos when reloading.

Interesting, I didn't notice this feature - I'll try it out. As for skipping videos, I don't think you need a mod for it. It's controlled from the config file. In your user.settings you can add:

[LoadingScreen/Debug]
DisableVideos=true


See: https://pcgamingwiki.com/wiki/The_Witcher_3:_Wild_Hunt#Skip_loading_screen_narration_videos
Pangaea May 23, 2019
Thanks, maybe that's all the no-storybook videos mod does then.

Tried out "IconText - Combined" mod yesterday (it adds descriptions to some items like potions, without the need to hover), but the game kept crashing to desktop when I loaded a save. Removed it and it was fine again. Figured I had to try out the Nexus Mod Manager, in case that fixes mod conflicts -- but how do I get it working on Linux?

Don't want to change major stuff like combat, AI or other gameplay as I like the vanilla game, but think I'd prefer to look into some UI and otherwise handy mods, like better sorting, zoomed out minimap, that sort of thing.

Accidentally used Axii against some bears, which was very effective. Especially towards the end of the game I tried to use signs more for variety, but mostly I prefer to use swords and spam Quen for protection. Simple, but fun :)

A good while back I actually looked up some videos about how countering is supposed to work, but guess I never got the timing right. Kept getting smashed in the face instead, both during boxing and some easy drowner fights. So I went back to dodging. It feels more Witcher-like I guess :P Makes boxing a massive pain, though, so I mostly just ignored it.


Edit: This is the mod I tried out: https://www.nexusmods.com/witcher3/mods/863
Unfortunately the game still crashes when I only have this one enabled, so something is amiss somewhere :-/ It looked to be pretty useful.
Pangaea May 23, 2019
Haha, this is kinda funny. Tried out an alternative mod, hoping the game wouldn't crash.
https://www.nexusmods.com/witcher3/mods/493

It still crashes in the same way, just after loading the save (so I can briefly glance Geralt in-game)

Then I notice the mod's folder is capitalised.... Lower-case everything, and it works :D

Pangaea May 23, 2019
Time to jump back in, I think :)




This one looks quite promising for the Cat issue mentioned previously, although it's not as good as a toggle. Apparently it's brand new as well.
https://www.nexusmods.com/witcher3/mods/3676

Don't know if all of them work yet, like the Gwent skip/cheat, but many of them are showing up properly despite being on Linux, such as the more zoomed out minimap.
Shmerl May 24, 2019
Mods can require scripts merging, that's why I prefer to use them sparingly. You can merge scripts manually using some merge tools (Meld, vimdiff etc.). That's basically what that Mod manager does anyway.

Case sensitivity is a common bugger. Windows using mod makers sometimes have no clue it's a problem, since Windows obscures it for them.
Pangaea May 25, 2019
Don't know if there actually are any mod conflicts with the ones I'm running. Don't think so, but you never know (although the Hattori fast travel mod didn't work). Figured I'd try out the Script Merger to check, as the tool you mentioned didn't seem the best for checking many files. Probably better for comparing two different files or file structures. However, I can't get it to run - which is no surprise really. I just wonder what is needed, or if it's even feasible. The tool itself is .exe, and then there are several other bundled tools that are also exe files.

I have installed the game using adamhm's script from GOG, and tried to run an exe file using his winewrapper. That didn't work.


That said, the mods themselves seem to work. All are minor changes. But the game does crash more frequently now than before. I suspect it may have something to do with having upgraded to 5.0 kernel, but it's hard to say. When the game does crash, it is typically when going from one cutscene to another, or when loading an area after a cutscene. Sometimes also when using the fast travel system during normal gameplay.

Unfortunately that's not much to go on, but have you or others run into this issue, and know what may cause it? Could it really be the 5.0 kernel, or alternatively moving from 418 to 430 Nvidia driver?

To give one example where it crashes (I've started with a NG+): the transition after cutscenes at the end of White Orchard, when we're supposed to move to Velen.
Pangaea May 25, 2019
I like the details they put in, above the cheese :)



Just a tiny thing in an inn, but it gives the game world more "life".
Shmerl May 26, 2019
The crash could be dxvk related, so check dxvk bug tracker about it. Also, make sure you are using latest Wine and latest dxvk (besides latest Vulkan driver).

Regarding various graffiti, I was trying to decode this message (found above the entrance to King of Beggars' house).



But so far no luck.

I also posted it in this thread:
https://forums.cdprojektred.com/index.php?threads/witcher-3-signposts-meaning.9722241/page-4#post-11538415
Pangaea May 26, 2019
Quoting: ShmerlThe crash could be dxvk related, so check dxvk bug tracker about it. Also, make sure you are using latest Wine and latest dxvk (besides latest Vulkan driver).
Cool, looks like a lot of work has gone into deciphering some of the graffiti and writings throughout the game. A little sidenote, but as a Norwegian I find it pretty cool to see so many Norwegian/Scandinavian locations and names, and of course a big chunk of the lore as well. Same as with Sapkowski's writing really.

About the crashes: I actually tried out the latest DXVK (1.2.1), but was later advised against it here: https://www.gog.com/forum/the_witcher_3_wild_hunt/the_witcher_3_for_linux/page2
Therefore I went back to 1.0.3 as the graphics drivers wouldn't take advantage of it anyway, and it felt like things were a little more sluggish. Will take a look at DXVK bugs and see if I can notice anything there. It's certainly a bit annoying that the game suddenly crashes to desktop out of the blue. Yesterday I was looking at notes on a notice board, and suddenly everything hard froze. Even the mouse when I changed workspace back to Mint.

Perhaps going back to the 4.18 kernel won't do anything, but it's worth a shot.

Short of the crashes the game runs perfectly, so playing it is no problem at all. But it is frustrating when it suddenly CTD and I lose progress.


Edit: Played a lot of hours today and the game never crashed, so here's hoping it wasn't just an outlier (compared to previous) and that downgrading to 4.18 kernel actually helped. Couldn't find any suitable bugs in the DXVK bugtracker.
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