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Last edited by Shmerl on 24 January 2020 at 9:14 am UTC
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Haven't managed to do it with Wine, and the commands look rather confusing.
Interested in lots of different files really, as I wonder if for instance components for items and dismantling are correct (re: some recent edits). Then I noticed quite a few abilities don't have the full effects noted down, but it's a pain to tab back and forth to the game for each one, and then try to combat with wikitables (gah!). XP, health, damage for enemies. XP etc for various difficulty levels. +vitality for each level (due to the link to console commands earlier I can do it manually, level by level, but it's a slow and boring process).
If stuff like this is easy to look up in xml files that would be preferable. But they could also contain loads of hard-to-decipher ID numbers (e.g. for ingredients).
As hinted at earlier, really not sure I should get so involved, though. I've been down that road before, and it's easy to burn out. Then you are left with half-done work, which in some ways may be worse than currently.
Had many big plans earlier for the RimWorld wiki, and I started on some of them, but it became way, WAY too much. My experience is that once you start looking into stuff like this, you notice 5 new issues for each one you try to solve, and suddenly what sounds like something fast and easy to solve has become a mountain of work.
And if you happen to look at the syntax/code for the DPL-generated tables... OMFG! :'(
(such as: https://witcher.gamepedia.com/The_Witcher_3_silver_swords )
Last edited by Pangaea on 24 January 2020 at 4:41 pm UTC
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I might write some small tutorial on the Wiki itself, on how to uncook things on Linux.
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Finally hit level 17, so can wear Feline/Cat gear :) Which is quite fitting as I'm about to head out the door for a Steel Panther concert :D So far I kinda played like a normal sword wielding Geralt -- but I wanted to try out alchemy. I therefore blew 1000 crowns on a reset potion.
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DPS went down almost 100 (mainly due to lacking crit chance), but I did gain 600 health. Hopefully it will be fun to play like this, and I hope it will "feel" different. Shame it's so awkward to actually drink potions from several slots, since we realistically only have 2 or 3 quick slots for it. Some kind of selection system like for bombs would be nice, so we could do it during combat without having to go to the inventory screen (it's possible to drink directly there, if a little awkward).
Lacking Quen explosion could be dangerous, but I want to go more fully into alchemy, just to see what it's like.
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I highly recommend this mod: https://www.nexusmods.com/witcher3/mods/1221
The especially handy thing it adds is the quick inventory UI. You might need to merge things, if you have other mods.
Last edited by Shmerl on 24 January 2020 at 8:01 pm UTC
They have always been free.
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Cheers, that looks quite useful, if perhaps a rather more than I'd really be looking for. Looks like the Minimapzoom mod uses some impacted files, which probably means I'd need to wrestle with ScriptMerger too. So guess it's better to live with the limited slots for now.
This is unfortunately one of those things that would have been easier (for me) on Windows, instead of needing to put stuff through Wine and often failing.
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Last edited by Shmerl on 26 January 2020 at 2:23 am UTC
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It has surprised me, and now I get why people would so often recommend to play on death march from the get-go. It's not nearly as scary as I thought it would be.
The first couple of hours on DM are more difficult because you can die very easily. But after you're properly geared up, it's not that bad. Then again, I did manage to get killed to a level 7-9 bandit camp at level 20 because I failed to spot the archers. :D But then again, that is why Death March is better. You can still get punnished for carelessness.