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- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
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Looking at the various options in the skill trees, however, there are so many that are quite frankly very OP. Have actually never used decoctions in my 2.5 playthroughs so far (the high toxicity threw me off), but some of them seem outright broken. And with only 3 skill points into Acquired Tolerance (available in the first 'row'), you can chug down 2 or even 3 decoctions. I imagine it's fairly easy to become nigh on unkillable, even on Death March. It almost feels like that already (group overpowerement aside), with only usage of dodging, quen and food mid-combat.
But I do really like the combat in this game. It's fun to dodge around, get in a swing or two, and then dodge some more. Need to act quickly on the spot. Can quickly end up dead if several foes jump on you at the same time.
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Last edited by Shmerl on 28 January 2020 at 6:25 pm UTC
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Came across a 6-part documentary/interview series about the Witcher games: https://www.youtube.com/watch?v=uNZkTk5gLuo
A couple years old so perhaps it is well known, but I hadn't seen it before and found it interesting. Lots of developers and other employees speaking about the process.
However, skip episode 4 and 5 if you haven't completed the game yet. Some big-ish spoilers there (which the videos warn about beforehand).
I wasn't aware the company was in such colossal problems during development of Witcher 2. They mentioned the financial crisis and that probably played its part. Certainly glad they got through it, and both Witcher 2 and 3 saw the light of day.
Last edited by Pangaea on 28 January 2020 at 9:58 pm UTC
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This has enabled my Witcher addiction again. Time to Finish this game once and for all.
I'm unsure who to thank for this performance boost whether it be the 5.5 rc (at the time) kernels, mesa, newer proton/dxvk, or the upgrade from the 2700X to the 3950X.
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Last edited by Mohandevir on 29 January 2020 at 2:39 pm UTC
I think the smoothness is entirely due to the Steam shader cache downloads. I had a whole bunch of stutter when the driver updated to 440.48.02 from the graphics-drivers PPA. Which was a bit odd since that is the Vulkan beta. I don't think this is a common driver version and the Steam shader cache wasn't really complete (or there at all), leading to stutter.
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I'm used to that kind of stutter... It goes away over time, but after 10hours of gameplay, it shouldn't be still there... I don't think so, at least... Oh well, I will try with conservative settings (Very High) and see if it goes away. Sure thing, without Full Composition pipeline, there is tearing all over the place and in-game VSync doesn't change that one bit.
Last edited by Mohandevir on 29 January 2020 at 3:23 pm UTC
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I read a long review of it here: https://www.reddit.com/r/witcher/comments/7yaezw/an_indepth_review_of_the_ghost_mode_gameplay/
It has been updated since then, though, so not sure how relevant some of those criticism are.
I like the general idea of it, but are quite strongly opposed to some of them. Mainly removing the weightlessness of monster parts, and the increased meta-gaming requirements due to removing the "safe" threshold of 5 levels without getting XP punished.
If anybody have tried it, I'd love to hear what you thought.