While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
- Valve dev details more on the work behind making Steam for Linux more stable
- Half-Life 2 free to keep until November 18th, Episodes One & Two now included with a huge update
- NVIDIA detail upcoming Linux driver features for Wayland and explain current support
- Direct3D to Vulkan translation layer DXVK v2.5 released with rewritten memory management
- > See more over 30 days here
-
The Walking Dead, The Expanse and more in the Telltale …
- Caldathras -
Half-Life 2 free to keep until November 18th, Episodes …
- wvstolzing -
Half-Life 2 free to keep until November 18th, Episodes …
- Caldathras -
The Walking Dead, The Expanse and more in the Telltale …
- Liam Dawe -
Half-Life 2 free to keep until November 18th, Episodes …
- Ehvis - > See more comments
- What do you want to see on GamingOnLinux?
- Liam Dawe - New Desktop Screenshot Thread
- Vortex_Acherontic - Types of programs that are irritating
- dvd - Weekend Players' Club 11/15/2024
- StoneColdSpider - Our own anti-cheat list
- Xpander - See more posts
View PC info
View PC info
It's probably the "base" model, without the added hair and beard. Found it quite amusing. You can also see that his neck is kinda cut off, so something weird has happened due to the zoomed in camera view I think.
(Don't think we can cut him that short with the barber either, but I've never used them so don't recall all the options).
Edit: While I was doing this with Witcher senses, his hair and beard would magically "pop" back into place, depending on the camera position. Then vanish again.
Last edited by Pangaea on 16 February 2020 at 6:49 pm UTC
View PC info
View PC info
Pretty sure that must be the base model for Geralt, and then the hair and suchlike is added on top, depending on what haircut people use. People able to look at the files would know more (not that it mattes much).
As an aside, I do hope CDPR will release better modding tools for Cyberpunk. It's not happening for TW3 now ofc, but it would have been so cool to be able to add quests, characters, maybe even new locations. With better modding tools, maybe that can be done in Cyberpunk. Time will tell :shrug:
View PC info
View cookie preferences.
Accept & Show Accept All & Don't show this again Direct Link
View PC info
View PC info
Harder to figure out of items, because a great deal of them have generic names, like "light armor 1_crafted". Ingredients and monsters are for the most part sensibly named.
Am just fiddling about with the script I mentioned elsewhere, and it has been fun to delve into it a bit more, and learn how bash works. I was thinking to have an associative array for all items (translate game ID to wiki page), so we could get info on e.g. what items can be disassembled to steel ingot and whatnot.
Perhaps it could be useful, especially about monster parts *shrug* :-/
View PC info
View PC info
View PC info