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Last edited by Mohandevir on 13 April 2021 at 7:01 pm UTC
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Last edited by Shmerl on 13 April 2021 at 11:58 pm UTC
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Poor me, I guess I'll have to start a 5th run, then... The world is so unfair!
Last edited by Mohandevir on 14 April 2021 at 12:37 pm UTC
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Excellent game in any case. Shame it seems like they dropped the ball a bit on CP2077.
Also, since you've played through it 4 times already, I can recommend to try out the Ghost Mode mod. It changes especially the combat a lot, and for the better I'd say. It makes it more challenging, and I had a lot of fun with it. Really well-done mod.
Last edited by Pangaea on 14 April 2021 at 1:58 pm UTC
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The last run I did was a couple of months ago... I paid special attention to that shadow... When Udalryk raises his arms, while speaking to you, you should see the Hym doing the same, on the wall behind him, but no, it wasn't there. Anyway, it might be a problem depending on the Proton version used... I think I'll create a save point at this special spot and test different versions of Proton. Who knows, it might be solved with the latest builds?
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Cleaned out the entire install from a couple years ago, and reinstalled anew with Adam's excellent script from the GOG forums. It has a script menu, and I choose to run the mod manager exe through it, so the same wine prefix will be used and such. Struggled a lot to install mods, but looks like it finally worked (while posting this message). Woot. Currently the mods (zips) are placed in prefix/C drive.
That's one big step forward. However, path to user settings must be adapted somehow, and the script merger (for resolving conflicts) must work as well. Any idea how to do that, for those of you who are playing around with mods?
Having played the game to completion about 3-4 times, I wanted a fresh experience. Therefore want to try out the Ghost Mode mod (it changes a lot of things, mostly for the better, and makes the game more difficult, fixes skills that didn't work, etc etc). Have played through almost the whole main game once before with it, so now I also wanted to try out mods called Preparation and FriendlyHUD + FriendlyStash. Think it means you need to use meditation for any skill upgrades and suchlike, and that we need to make potions to use them, more in line of Witcher 1 (instead of always access to e.g. Cat potion if you've made it once). Should give more reason to interact with herbalists for parts. Maybe I want to try out No quick travel too, just to get a feel for it. Roach can be dumb as a brick at times, but it could be worth a try.
So.... any advice to a fellow penguin for how to get all this stuff working correctly? Have any of you done playthroughs like this, and what was your experience with it?
Last edited by Pangaea on 12 June 2021 at 9:52 pm UTC
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(That ending kinda sucks anyway, or so I would imagine. I've only ended up with what people refer to as the 'good' ending).
Did you play Blood and Wine too? My first time, I played the main game first to completion, and then did the DLC. I suppose some do BaW before completing the full story of the main game. It just never felt right to me to simply.. leave
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The Mod Manager runs and is able to install mods successfully when the mod zips are located outside the game folder, right in the virtual C:/ in my case.
Script Merger doesn't run from within TW3MM, at least on my end. But I did manage to get it running. Had to install it in a separate wineprefix. It requires .NET 4.5. When I tried to install that in the game prefix, it complained about not working on Wine 6.0 (which was used by the installation script), but required Wine 6.6. I've got Wine 6.10 in the default wine prefix (~/.wine), so I put it there. Loads of messages about 64-bit not being ideal, but I wanted to see what happened. Seems to work :)
Therefore I've now been able to install a handful of mods, and also resolve hundreds if not thousands of conflicts. Mostly not real conflicts, but if two mods use the same file, they must be merged, even if they don't really touch the same part of the file. However, that means the conflicts auto-resolve, so no need to deal with the pain of manually sorting things out with KDiff.
I did have some errors when loading the game (it then does some magic to the scripts). Think the issue was that merged files folder (mod0000_MergedFiles) got a lower priority than some of the others, due to having set GhostMode to priority 1 (as advised somewhere in a readme). Once I set the merged file to priority 0, TW3.exe was able to launch without spitting out errors.
VERY IMPORTANT!
If you do fiddle with mods, it's extremely important to start the game, so it does that thing with all the scripts, and then CLOSE IT DOWN. Otherwise you can get a strange and impossible-to-solve bug with "-1" potions. Simply close down the game, and then re-launch it.
From Ghost Mode instructions
Spoiler, click me
Anyway.... now I'm quite excited to try out the game again with some fresh mods, and I especially look forward to try out the Preparations + Friendly Meditation mods, to see how much it changes potions making + usage, and if it increases immersion, or simply becomes annoying. Gotta say that these mods are really professionally done, with in-game menus for customisation.
Since it's much easier to install them with the mod manager than doing it all manually, I would recommend other fans to try it out too. The vanilla game becomes pretty easy, even on Death March, so it was nice to shake things up a bit.
Good luck on the Path
Last edited by Pangaea on 13 June 2021 at 1:03 am UTC