While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Half-Life 2 free to keep until November 18th, Episodes One & Two now included with a huge update
- Linux GPU Configuration Tool 'LACT' adds NVIDIA support
- Godot Engine 4.4 dev 4 released with interactive in-game editing
- Minecraft-like free and open source game VoxeLibre (formerly MineClone2) hits over 500K downloads
- Hybrid gaming controller MoveMaster has a new website, shipping to the UK now available and 10% off
- > See more over 30 days here
-
ROSE is a free rogue-lite arena shooter where you sacri…
- HyperRealisticRock -
Horizon Zero Dawn Remastered now Steam Deck Verified
- Stella -
Hybrid gaming controller MoveMaster has a new website, …
- einherjar -
The Binding of Isaac: Rebirth gets online co-op in the …
- tonitch -
Steam Controller 2 is apparently a thing and being 'too…
- tonitch - > See more comments
View PC info
Hello, thanks for the timely information, you can share the two mentioned libraries, to use as a type of dll in ubuntu.
as GloriousEggroll says in this post;
https://www.reddit.com/r/linux_gaming/comments/9jd2y0/how_to_play_dying_light_in_arch_linux/e6rloy0/
Hey so I had a crack at this and took it a bit further!
I followed your directions, then when I got the game running, I looked at the Library usage in the task manager to find out what specific libraries it was using from the specified library path:
/run/media/Storage/Projects/Development/OS/mesa/AUR/mesa-git/pkg/mesa-git/usr/lib/libGL.so.1.2.0
/run/media/Storage/Projects/Development/OS/mesa/AUR/mesa-git/pkg/mesa-git/usr/lib/libglapi.so.0.0.0
so I copied just those two inside my Dying Light install on steam, then set launch options:
LD_PRELOAD=$LD_PRELOAD:libGL.so.1.2.0:libglapi.so.0.0.0 %command%
sure enough it booted without any problems.
So I took it further and re-added Arch's default compiler arguments, and compiled again without glvnd, then repeated the same steps. Game booted!
I would appreciate if you can upload those two libraries in a folder bought some server.
View PC info
View PC info
Hello, following the recommendations of GloriousEggroll, I decided to try it in my distro kubuntu 18.04, after many failed attempts and about to give up, I found the golden egg.
based on these two guides, I got the solution.
"https://www.gamingonlinux.com/wiki/Building_Mesa_from_source"
"https://xorg-team.pages.debian.net/xorg/howto/build-mesa.html"
*only 64 bits
*You must use one of the two PPAs, Oibaf (mesa 18.3-devel with llvm 7) or Padoka Stable (mesa 18.2.1 with llvm 7), for AMD Graphics card, I use Oibaf for the moment.
1º Open terminal or konsole, we must install what is necessary for the compilation (for command "build-dep mesa" you must enable deb-src in the repository list of the PPA that you choose to use).
sudo apt-get install build-essential git libelf-dev libsdl2-2.0 llvm-7 llvm-7-dev
sudo apt-get build-dep mesa
2º well we continue working with our current terminal or konsole and we will add these necessary parameters, one by one.
build_dir="${HOME}/build/mesa"
cpuarch="znver1" # I set it for Zen, but you can use "native" or anything else you like.
build_threads=$(nproc)
arch_dir["32"]="x86"
arch_dir["64"]="x86_64"
arch_vk["32"]="i686"
arch_vk["64"]="x86_64"
mkdir -p "$build_dir"
cd $(dirname "$build_dir")
git clone git://anongit.freedesktop.org/mesa/mesa $(basename "$build_dir")
cd "$build_dir"
autoreconf -vfi
3º We continue in our current terminal or konsole, once the task of "autoreconf -vfi" finalized, continue with the variants for "./configure", GLVND is not mentioned because it is disabled by default, the location of llvm 7 can be changed here "--with-llvm-prefix=/usr/lib/llvm-7/".
./configure --build=x86_64-linux-gnu --prefix=${mesa_dir} --includedir=\${prefix}/include --mandir=\${prefix}/share/man --infodir=\${prefix}/share/info --sysconfdir=/etc --localstatedir=/var --disable-silent-rules --libdir=\${prefix}/${arch_dir["64"]} --libexecdir=\${prefix}/${arch_dir["64"]} --disable-maintainer-mode --disable-dependency-tracking --enable-dri "--with-dri-drivers= i965" --with-dri-driverdir=/usr/lib/x86_64-linux-gnu/dri --with-dri-searchpath=/usr/lib/x86_64-linux-gnu/dri:\\\$\${ORIGIN}/dri:/usr/lib/dri "--with-vulkan-drivers= intel radeon" --enable-osmesa --enable-glx-tls --enable-shared-glapi --enable-texture-float --disable-xvmc --disable-omx-bellagio --enable-driglx-direct --enable-gbm --enable-dri3 "--with-platforms=x11,surfaceless wayland drm" --enable-xa --enable-llvm --enable-opencl --enable-opencl-icd --with-llvm-prefix=/usr/lib/llvm-7/ --enable-vdpau --enable-va --enable-gallium-extra-hud --enable-lmsensors "--with-gallium-drivers= radeonsi" --disable-gles1 --enable-gles2 "CFLAGS=-g -O3 -fdebug-prefix-map=${HOME}/build=. -march=${cpuarch} -fstack-protector-strong -Wformat -Werror=format-security -Wall" "CPPFLAGS=-Wdate-time -D_FORTIFY_SOURCE=2" "CXXFLAGS=-g -O3 -fdebug-prefix-map=${HOME}/build=. -march=${cpuarch} -fstack-protector-strong -Wformat -Werror=format-security -Wall" "FCFLAGS=-g -O3 -fdebug-prefix-map=${HOME}/build=. -fstack-protector-strong" "FFLAGS=-g -O3 -fdebug-prefix-map=${HOME}/build=. -march=${cpuarch} -fstack-protector-strong" "GCJFLAGS=-g -O3 -fdebug-prefix-map=${HOME}/build=. -fstack-protector-strong" LDFLAGS=-Wl,-z,relro "OBJCFLAGS=-g -O3 -fdebug-prefix-map=${HOME}/build=. -march=${cpuarch} -fstack-protector-strong -Wformat -Werror=format-security" "OBJCXXFLAGS=-g -O3 -fdebug-prefix-map=${HOME}/build=. -march=${cpuarch} -fstack-protector-strong -Wformat -Werror=format-security"
4º If you have succeeded with "./configure", proceed with our beloved "make" that will give us the golden egg, write in your current terminal or konsole, armed with patience go for some snacks!.
make
5º finally we have the golden egg, finished the task of "make" if you have not had errors we will close our current terminal or konsole and go to the folder that we have created "/ home / your user / build / mesa / x86_64 /" and copy two files "libGL.so.1.2.0 and libglapi.so.0.0.0" in the steam installation folder of "Dying Light", once that is done we will open Steam and in the launch options we will add the command.
LD_PRELOAD=$LD_PRELOAD:libGL.so.1.2.0:libglapi.so.0.0.0 %command%
Press play!! and to have fun :D :3
I hope to help those who use distros based on deb, greetings from Chile thanks to all, hopefully Techland repair this soon.(it's 05:00 AM I want to sleep u-u)
P. D. Sorry for my English.
View PC info
Note: a lot of people dont understand that mesa has to be compiled with whatever version of llvm is on the system. so when you reinstall llvm, you also have to recompile mesa so that it uses that llvm version
EDIT: I did notice you run Manjaro. The package might be llvm-libs there?
View PC info
i have do some tests with my "home compiled" Mesa 18.2.1
some game will start like tomb raider, day of infamy, serious sam 3 bfe
verdun or shadow of mordor dont start.
View PC info
hello, I do not understand your information, the compilation of "Mesa" is only to get two files for dying light not for the root system, if you want llvm 7 use padoka stable ppa and compile with that as described on page 14, if you use ubuntu 18.04.
the only mistake I've had, when using the "Drop Attack" skill closes the game randomly, I already sent a ticket to Techland, I played several hours without any crashes.
View PC info
I agree that everyone should be very careful when using shared objects downloaded from the web, but I think that we can believe on each other here... for now.
In the other hand, as the problem seems to be related with glvnd (which, AFAIK, is an standard way for supporting multiple OGL vendors implementations) we will not get in to LLVM version problems as it is used by the dri drivers. In other words: if replacing libGL.so and libglapi.so does the trick, then sharing this two files should be a workaround for everyone that is using the same base distro no matter the llvm version.
Either case, good catch with glvnd. I recently discovered that a local default Mesa drivers build was working and Padoka's versions were crashing the game. GLVND really fits as the source of the problem as a default meson build on mesa has glvnd disabled. Good to see that the community dig out the reason of DIDE & DL crash.
View PC info
Hi, I share your opinion, if you're interested I uploaded the "Libs" for you to try, they are compiled with llvm 7 in a Ryzen 1600, I also uploaded the last Kernel in the branch 4.18.8 based on amd-staging-drm-next, it is a delight for those who use AMDGPU, all this I use in conjunction with Obaf ppa or Padoka Stable.
Only for Ubuntu 18.04 64 bits
Dying Light Libs
https://drive.google.com/file/d/12enZT4pLIH59HN7zdmwqup1PI0mD_m8a/view?usp=sharing
Kernel 4.18.8 based on amd-staging-drm-next
https://drive.google.com/file/d/1jMeMc7hpzkd-6mRSLQU2zhHIZ12h8ddc/view?usp=sharing
from https://github.com/M-Bab/linux-kernel-amdgpu-binaries (they are currently in branch 4.19.0 RC6, I'm waiting for the final version)
View PC info
Sorry I didn't answer you before. Unfortunately your .so doesn't work for me, most probably because you compiled your version optimized for your CPU (I have an Intel 3570k, while you have a Ryzen which probably have a more advanced instruction set that is used in the .so -- I get an ilegal instruction error). Anyway, by doing the preloading of libGL.so (yep, only that shared object) that I have built locally (Mesa defaults) I was able to run DL using all the other shared objects of Padoka Stable.
In case anyone want to test with my build, I leave a copy of my libGl.so here: https://drive.google.com/file/d/1Lb206FtWBNnL4MHBSBm0N3drmHojDCel/view?usp=sharing
To test it, just unpack the file and add as game launch option of DL/DIDE: LD_PRELOAD=/PATH_WHERE_UNPACKED_THE_TAR_GZ/libGL.so.1.2.0 %command%
I tested it with Padoka stable and works fine. It may work with the Unstable version, but I can't guarantee that.